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SWTOR Patch 2.0 new crafting materials and schematics

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    SWTOR Patch 2.0 new crafting materials and schematics

    BeitragBeitrag #1 von Dulfy [RSS Bot] » Mo 25. Feb 2013, 00:35

    Dulfy» SWTOR»Dulfy
    MMO guides and more!
    Last Update: So 24. Feb 2013, 23:59
    --------
    Post at: So 24. Feb 2013, 23:59

    An overview of the new crafting materials and schematics available in SWTOR Patch 2.0.

    Crafting Materials

    Old Crafting Materials

    You can now train all crafting skills to 450, from the previous cap of 400. This means that there are now two new tiers of crafting materials as well. They are Grade 9, which is your regular mats you can get by running crew skill missions, and Grade 10, rare mats mostly found in operations.

    Recall

    • Grade 6 used to be the max grade of the regular mats you get from running crew skill missions
    • Grade 7 were exotic crafting mats such as Biometric Crystal Alloy and Alien Data Cube.
    • Grade 8 were exotic crafting mats such as Molecular Stabilizers and Synthetic Energy Matrix

    Grade 10 Exotic Crafting Materials

    DetailsSelectShow

    [b]Trainer Schematics


    • No schematics for Augment 24, 25 sold via trainer
    • There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer
    • MK-7, 8, and 9 augmentation kits all use Grade 9 crafting mats.

    Schematic
    Level
    Materials
    Note

    Augments
     
     
     

    Alacrity Augment 23
    51
     
    MK-7 slot or greater

    Command Augment 23
    51
     
    MK-7 slot or greater

    Might Augment 23
    51
     
    MK-7 slot or greater

    Redoubt Augment 23
    51
     
    MK-7 slot or greater

    Resolve Augment 23
    51
     
    MK-7 slot or greater

    Alacrity Augment 26
    53
     
    MK-8 slot or greater

    Command Augment 26
    53
     
    MK-8 slot or greater

    Might Augment 26
    53
     
    MK-8 slot or greater

    Redoubt Augment 26
    53
     
    MK-8 slot or greater

    Resolve Augment 26
    53
     
    MK-8 slot or greater

    Augmentation Kit MK-7
     
     
     

    Augmentation Kit MK-8
     
     
     

    Augmentation Kit MK-9
     
     
     

    Heavy Armor Orange sets
     
     
     

    Armored Electrum (bracers, belt, boots)
    52-54
     
     

    Polished Peacekeeper (chest, legs, hand, head) Knight/Trooper only
    52
     
     

    Polished Warlord (chest, legs, hand, head) Warrior/BH only
    52
     
     

    Reinforced Hollinium (hand, chest, legs, head)
    52-54
     
     

    Light Armor Orange sets
     
     
     

    Anointed Hypercloth (bracers, belt, boots)
    52-54
     
     

    Consular Expert (chest, legs, hand, head) Knight/Consular only
    52
     
     

    Sorcerer Expert (chest, legs, hand, head) Warrior/Inquisitor only
    52
     
     

    Unusual Brocart (hand, chest, legs, head)
    52-54
     
     

    Medium Armor Orange sets
     
     
     

    Ablative Turadium (bracers, belt, boots)
    52-54
     
     

    Polished Marauder (chest, legs, hand, head) Warrior/Agent only
    52
     
     

    Polished Sentinel (chest, legs, hand, head) Knight/Smuggler only
    52
     
     

    Resilient Mythra (hand, chest, legs, head)
    52-54
     
     

    Crafted armor preview

    DetailsSelectShow

    Trainer Schematics

    • No schematics for Augment 24, 25 sold via trainer
    • There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer
    • Unlike Synthweaving, there are no new orange sets.


    Schematic
    Level
    Materials
    Note

    Augments
     
     
     

    Absorb Augment 23
    51
     
    MK-7 slot or greater

    Reflex Augment 23
    51
     
    MK-7 slot or greater

    Shield Augment 23
    51
     
    MK-7 slot or greater

    Skill Augment 23
    51
     
    MK-7 slot or greater

    Absorb Augment 26
    53
     
    MK-8 slot or greater

    Reflex Augment 26
    53
     
    MK-8 slot or greater

    Shield Augment 26
    53
     
    MK-8 slot or greater

    Skill Augment 26
    53
     
    MK-8 slot or greater

    Augmentation Kit MK-7
     
     
     

    Augmentation Kit MK-8
     
     
     

    Augmentation Kit MK-9
     
     
     

    Armstech

    Details
    SelectShow

    Trainer Schematics

    • No schematics for Augment 24, 25 sold via trainer
    • There is a MK-9 Augmentation Kit, which probably use Augment 27 but there is no schematic sold via trainer
    • No schematics for Barrel 26, 27 sold via trainer

    Schematic
    Level
    Materials
    Note

    Augments
     
     
     

    Accuracy Augment 23
    51
     
    MK-7 slot or greater

    Critical Augment 23
    51
     
    MK-7 slot or greater

    Fortitude Augment 23
    51
     
    MK-7 slot or greater

    Overkill Augment 23
    51
     
    MK-7 slot or greater

    Surge Augment 23
    51
     
    MK-7 slot or greater

    Accuracy Augment 26
    53
     
    MK-8 slot or greater

    Critical Augment 26
    53
     
    MK-8 slot or greater

    Fortitude Augment 26
    53
     
    MK-8 slot or greater

    Overkill Augment 26
    53
     
    MK-8 slot or greater

    Surge Augment 26
    53
     
    MK-8 slot or greater

    Augmentation Kit MK-7
     
     
     

    Augmentation Kit MK-8
     
     
     

    Augmentation Kit MK-9
     
     
     

    Barrels
     
     
     

    Commando Barrel 25
    52
     
     

    Patrol Barrel 25
    52
     
     

    Reflex Barrel 25
    52
     
     

    Skill Barrel 25
    52
     
     

    Commando Barrel 28
    55
     
     

    Patrol Barrel 28
    55
     
     

    Reflex Barrel 28
    55
     
     

    Skill Barrel 28
    55
     
     

    Weapons (Orange)
     
     
     

    Ion-XX Crusader
    54
     
    Assault Cannon

    Ion-XX Blaster
    54
     
    Blaster Pistol

    Night Watch Rifle
    54
     
    Blaster Rifle

    C-32 Frag Storm Shotgun
    54
     
    Scattergun

    Camouflaged Sniper
    54
     
    Sniper Rifle

    Blade of Zealous Lethality
    54
     
    Vibroknife

    DetailsSelectShow

    Trainer Schematics

    • No schematics for Armoring/Mod 26/27 sold via trainer

    Schematic
    Level
    Materials
    Note

    Armoring




    Commando Armoring 25
    52



    Force Wielder Armoring 25
    52



    Guardian Armoring 25
    52



    Might Armoring 25
    52



    Patrol Armoring 25
    52



    Reflex Armoring 25
    52



    Resolve Armoring 25
    52



    Skill Armoring 25
    52



    Commando Armoring 25
    55



    Force Wielder Armoring 25
    55



    Guardian Armoring 25
    55



    Might Armoring 25
    55



    Patrol Armoring 25
    55



    Reflex Armoring 25
    55



    Resolve Armoring 25
    55



    Skill Armoring 25
    55



    Mod




    Agile Mod 25A
    52

    Aim, + Power

    Aptitude Mod 25A
    52

    Willpower, + Power

    Artful Mod 25A
    52

    Cunning, + Power

    Deft Mod 25A
    52

    Strength, + Power

    Keen Mod 25A
    52

    Cunning, + Crit Rating

    Mettle Mod 25A
    52

    Willpower, + Crit Rating

    Nimble Mod 25A
    52

    Aim, + Crit Rating

    Potent Mod 25A
    52

    Strength, + Crit Rating

    Deflecting Mod 25B
    52

    Aim, +Defense Rating

    Elusive Mod 25B
    52

    Strength, +Defense Rating

    Reinforced Mod 25B
    52

    Willpower, +Defense Rating

    Resilient Mod 25B
    52

    Strength, + Absorption

    Robust Mod 25B
    52

    Willpower, + Absorption

    Weighted Mod 25B
    52

    Aim, + Absorption

    Agile Mod 28A
    55

    Aim, + Power

    Aptitude Mod 28A
    55

    Willpower, + Power

    Artful Mod 28A
    55

    Cunning, + Power

    Deft Mod 28A
    55

    Strength, + Power

    Keen Mod 28A
    55

    Cunning, + Crit Rating

    Mettle Mod 28A
    55

    Willpower, + Crit Rating

    Nimble Mod 28A
    55

    Aim, + Crit Rating

    Potent Mod 28A
    55

    Strength, + Crit Rating

    Deflecting Mod 28B
    55

    Aim, +Defense Rating

    Elusive Mod 28B
    55

    Strength, +Defense Rating

    Reinforced Mod 28B
    55

    Willpower, +Defense Rating

    Resilient Mod 28B
    55

    Strength, + Absorption

    Robust Mod 28B
    55

    Willpower, + Absorption

    Weighted Mod 28B
    55

    Aim, + Absorption

    Ear




    L52 green ear
    52



    L54 green ear
    54



    Grenades




    Prototype V-6 Cartel Waste Grenade
    54

    1620-1980 damage to 5 targets within 6m. Reduces movevement speed by 70% for 9 seconds. 180s CD

    Prototype V-6 Electro-Stun Grenade
    54

    Shock 3 targets for 477-583 energy damage and stun them. 180s CD

    Prototype V-6 Pyro Grenade
    54

    Deal 3315 elemental damage to 5 enemies within 6m over 12 seconds. 180s CD

    Prototype V-6 Rakata Freeze Bomb
    54

    Freeze 4 targets within 6m, deals 1030-1260 damage and prevent movement for 6s. 180s CD

    Prototype V-6 Seismic Grenade
    54

    Deals damage to all targets within area for 768- 938 kinetic damage and knock them unconscious for 5 seconds. 180s CD

    Droid




    L54 green Droid parts
    54



    Biochem

    Details
    SelectShow

    Trainer Schematics

    • The adrenals/stims/medpacs can be RE’ed to yield a reuseable version that  give the same amount of stats

    Schematic
    Level
    Materials
    Note

    Adrenal




    Nano-Infused Absorb Adrenal (Blue)
    52

    345 Absorb and Shield for 15s (3min CD)

    Nano-Infused Attack Adrenal (Blue)
    52

    625 Power, –20% healing done for 15s (3min CD)

    Nano-Infused Critical Adrenal (Blue)
    52

    625 Crit Rating for 15s (3min CD)

    Nano-Infused Efficacy Adrenal (Blue)
    52

    625 Alacrity for 15s (3min CD)

    Nano-Infused Force Adrenal (Blue)
    52

    625 Surge for 15s (3min CD)

    Nano-Infused Tech Adrenal (Blue)
    52

    625 Acccuracy for 15s (3min CD)

    Nano-Infused Triage Adrenal (Blue)
    52

    625 Force & Tech Power, –20% damage dealt for 15s (3min CD)

    Medpac




    Impreccable Medpac (Green)
    52

    Restore: 5575-6800 HP. Useable once per minute. 1.5 min CD

    Tactical Restoration Med Unit (Green)
    52

    Restore: 4825-5875 HP to you and your companion.. Useable once per minute. 1.5 min CD

    Stim




    Nano-Infused Command Stim (Green)
    52

    197 presence for 1 hr

    Nano-Infused Fortitude Stim (Green)
    52

    154 Endurance & 63 defense for 1hr

    Nano-Infused Might Stim (Green)
    52

    154 Strength & 63 power for 1hr

    Nano-Infused Reflex Stim (Green)
    52

    154 Aim & 63 power for 1hr

    Nano-Infused Resolve Stim (Green)
    52

    154 Willpower & 63 power for 1hr

    Nano-Infused Skill Stim (Green)
    52

    154 Cunning & 63 power for 1hr

    Implants




    L54 green implants
    54



    Artifice

    Details
    SelectShow

    Trainer Schematics

    • No new color crystal or relics from the trainer
    • Enhancement & Hilt  26, 27 cannot be trained at the trainer

    Schematic
    Level
    Materials
    Note

    Enhancement


    Organized by decreasing stats

    Acute Enhancement 25/28
    52/55

    Accuracy, Crit, Endurance

    Adept Enhancement 25/28
    52/55

    Surge, Power, Endurance

    Adroit Enhnacement 25/28
    52/55

    Alacrity, Endurance, Defense

    Assault Enhancement 25/28
    52/55

    Surge, Endurance, Crit

    Astute Enhancement 25/28
    52/55

    Endurance, Accuracy, Defense

    Barrage Enhancement 25/28
    52/55

    Endurance, Alacrity, Power

    Bastion Enhancement 25/28
    52/55

    Shield, Endurance, Defense

    Battle Enhancement 25/28
    52/55

    Surge, Crit, Endurance

    Bulwark Enhancement 25/28
    52/55

    Shield, Endurance, Absorption

    Cognizant Enhancement 25/28
    52/55

    Accuracy, Endurance, Absorption

    Counterstrike Enhancement 25/28
    52/55

    Alacrity, Defense, Endurance

    Dexterous Enhancement 25/28
    52/55

    Alacrity, Absorption, Endurance

    Discipline Enhancement 25/28
    52/55

    Endurance, Surge, Power

    Efficient Enhancement 25/28
    52/55

    Surge, Endurance, Power

    Erudition Enhancement 25/28
    52/55

    Endurance, Shield, Crit

    Finesse Enhancement 25/28
    52/55

    Accuracy, Endurance, Crit

    Foresight Enhancement 25/28
    52/55

    Endurance, Shield, Power

    Immunity Enhancement 25/28
    52/55

    Shield, Defense, Endurance

    Incisive Enhancement 25/28
    52/55

    Surge, Endurance, Defense

    Inertial Enhancement 25/28
    52/55

    Surge, Endurance, Absorption

    Initiative Enhancement 25/28
    52/55

    Accuracy, Power, Endurance

    Insight Enhancement 25/28
    52/55

    Alacrity, Crit, Endurance

    Intensity Enhancement 25/28
    52/55

    Endurance, Accuracy, Crit

    Intuition Enhancement 25/28
    52/55

    Accuracy, Endurance, Defense

    Kinetic Enhancement 25/28
    52/55

    Accuracy, Absorption, Endurance

    Lucid Enhancement 25/28
    52/55

    Endurance, Accuracy, Endurance

    Proficient Enhancement 25/28
    52/55

    Accuracy, Endurance, Power

    Protection Enhancement 25/28
    52/55

    Accuracy, Defense, Endurance

    Quick Savant Enhancement 25/28
    52/55

    Alacrity, Power, Endurance

    Reflective Enhancement 25/28
    52/55

    Shield, Power, Endurance

    Resist Enhancement 25/28
    52/55

    Surge, Defense, Endurance

    Safeguard Enhancement 225/28
    52/55

    Surge, Absorption, Endurance

    Sagacity Enhancement 25/28
    52/55

    Alacrity, Endurance, Absorption

    Savant Enhancement 25/28
    52/55

    Alacrity, Endurance, Power

    Sentient Enhancement 25/28
    52/55

    Endurance, Alacrity, Absorption

    Severe Enhancement 25/28
    52/55

    Endurance, Surge, Defense

    Skirmish Enhancement 25/28
    52/55

    Shield, Crit, Endurance

    Steadfast Enhancement 25/28
    52/55

    Endurance, Shield, Defense

    Studious Enhancement 25/28
    52/55

    Endurance, Accuracy, Power

    Sturdiness Enhancement 25/28
    52/55

    Shield, Absorption, Endurance

    Veracity Enhancement 25/28
    52/55

    Shield, Endurance, Crit

    Verity Enhancement 25/28
    52/55

    Shield, Endurance, Power

    Vigilant Enhancement 25/28
    52/55

    Endurance, Shield, Absorption

    Volition  Enhancement 25/28
    52/55

    Alacrity, Endurance, Crit

    Ward Enhancement 25/28
    52/55

    Endurance, Surge, Absorption

    Warfare Enhancement 25/28
    52/55

    Endurance, Alacrity, Crit

    Wily Enhancement 25/28
    52/55

    Endurance, Surge, Crit

    Wisdom Enhancement 25/28
    52/55

    Endurance, Alacrity, Defense

    Hilts




    Force Wielder Hlt 25
    52



    Guardian Hilt 25
    52



    Might Hilt 25
    52



    Resolve Hilt 25
    52



    Force Wielder Hlt 28
    55



    Guardian Hilt 28
    55



    Might Hilt 28
    55



    Resolve Hilt 28
    55



    Weapons (Orange)




    Vanguard Double-Bladed Saber
    54



    Vanguard Lightsaber
    54





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