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newest submissions : starcitizen

BeitragBeitrag #1 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 01:35

Updated at: Di 14. Aug 2018, 01:35

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What happend to Dynamic FOV?
Post at: Di 14. Aug 2018, 01:33
By /u/Evanswachtz

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BeitragBeitrag #2 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 02:35

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Hoping there will be stations / truck stops this close to host stars (and that the stars have a pleasant color grading, like in this image).
Post at: Di 14. Aug 2018, 02:27
By /u/Zen_93

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BeitragBeitrag #3 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 02:45

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Who needs "tech built?" How to hire NPC crew in Star Citizen 3.2.2
Post at: Di 14. Aug 2018, 02:42
By /u/ClutchnessVS

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BeitragBeitrag #4 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 02:55

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This may or may not work...
Post at: Di 14. Aug 2018, 02:50
By /u/zombiebden

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BeitragBeitrag #5 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 05:35

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Little by little the night turns around, Counting the leaves which tremble at dawn. Lotuses lean on each other in yearning, Under the eaves the swallow is resting. Set the controls for the heart of the sun. - I dedicate this to all my fellow midnight tokers
Post at: Di 14. Aug 2018, 05:33
By /u/xboston

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BeitragBeitrag #6 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 06:35

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Do you use the "Star Citizen Apps" website?
Post at: Di 14. Aug 2018, 06:32
By /u/NazTheEternal

Just curious if people are aware of and actively use this website? https://starcitizen.danielaburke.com/

It's based on use input, so the more is used, the more effective a tool it becomes. Also, the creator has some ambitious plans to develop it further https://robertsspaceindustries.com/community/citizen-spotlight/10420-Star-Citizen-Trading-App

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BeitragBeitrag #7 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 08:30

Updated at: Di 14. Aug 2018, 08:30

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Avenger?
Post at: Di 14. Aug 2018, 08:27
By /u/SirSantosII

Looking to upgrade to an avenger (from a glitchy Mustang). Can anyone confirm if this ship is a death trap?

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BeitragBeitrag #8 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 08:40

Updated at: Di 14. Aug 2018, 08:40

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game out yet?
Post at: Di 14. Aug 2018, 08:39
By /u/cumluvr69420

game out yet?

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BeitragBeitrag #9 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 09:10

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Star Citizen Hangar XPLORer, cuz I didn't know about it..
Post at: Di 14. Aug 2018, 09:05
By /u/Auzor

https://chrome.google.com/webstore/detail/star-citizen-hangar-xplor/bhkgemjdepodofcnmekdobmmbifemhkc?hl=en-GB



Plugin for Chrome browser.
Also exists for Firefox it seems.

Looking back, it was also posted on reddit, last time early July it seems; I missed that. It is a pretty nice functionality; I like being able to filter & show only ships, only $$ CCU's, only 0$$ CCU's, ..
Other options include showing only LTI, only Warbond, but my hangar ain't that big.

I would suggest, maybe it can be in one of the sidenotes or something, for newer people?

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BeitragBeitrag #10 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 11:50

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CIG Customer Support
Post at: Di 14. Aug 2018, 11:46
By /u/Dmger

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Hello everyone.

This ticket is allready 6 months old without any help from Customer Support. From last 2 months I didnt get any answer, just bumping to avoid auto-close. Any ideas?

https://i.redd.it/5b9kcoteg1g11.png

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BeitragBeitrag #11 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 13:20

Updated at: Di 14. Aug 2018, 13:20

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A Ship With a Very Large Can Opener
Post at: Di 14. Aug 2018, 13:18
By /u/Jack_Frak

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Star Citizen | Outlaw & Criminal System - GTA Citizen
Post at: Di 14. Aug 2018, 13:19
By /u/Gryphon0468

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BeitragBeitrag #12 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 14:15

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DragonCon. Bar Citizen. Two tastes that taste great together.
Post at: Di 14. Aug 2018, 14:13
By /u/Chanticrow

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BeitragBeitrag #13 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 14:20

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I'm not sure it's working as intended (Levski )
Post at: Di 14. Aug 2018, 14:17
By /u/P4i3r

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BeitragBeitrag #14 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 15:25

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Multi-Crew NPC commands
Post at: Di 14. Aug 2018, 15:23
By /u/xxSilentRuinxx

I sincerely hope CIG is coming up with an "easy to use" hierarchical way to command an NPC crew. Oh I know, I'm quite familiar with customers asking dev for the "magical unicorn" UI that does it all. So I'll go ahead and take a shot in describing what I'd want to see.

We already know that the AI system is well under way even though we have not truly seen it's features in the test environment yet.
of some of the more complex tasks proved to me at aleast that technologically they are well into how to solve NPCs doing tasks on a ship ranging from FPS to locating and manning a crew station (AI to control ship controls has always been around) to finding a component in the ship to replace or repair. And if they can do this - it's not much of a challenge to provide group commands to manage these tasks. Now what do I mean by this?

I mean assigning a single NPC a "task" or job to do, like manning a crew station and deal with shields or power or shields and power etc. is what I refer to as a single NPC task. I'm not going to get into how giving an NPC multiple tasks will reduce their efficiency at those tasks or how the individual NPC abilities/personality/state can also effect the efficiency in doing those tasks. Just centering on the fact NPCs will be able to be assigned a single NPC task and that that is the most difficult aspect in coding the AI - once done - you have the base of a powerful game mechanic. A fully functional NPC.

Well it's not a stretch that if a single NPC can do a single NPC task that a group of NPC's can be designed to do a single NPC job where the job is a number of tasks required to complete a job. Sort of a group command to NPCs to do these tasks to complete this job. For example, a group job might be to "maintain the engine room" and would task 1 to x number of NPCs in keeping the engine room up and running at peak efficiency. There would be a number of tasks invovled in this.

And of course, its not a stretch from that if one or more NPCs can be assigned a single NPC job that they can be assigned multiple NPC jobs and given priorities on which should be the most important. Security/cargo handling/repair being multiple jobs I can see assigned to one or more NPCs. Based on what needs doing - and which comes first to do in the priority list.

And if you can have multiple NPC jobs with priorities - those priorities should be able to reflect the ships status. If I'm in a normal alert status - then one set of priorities will apply to the multiple NPC jobs. If I'm in a yellow alert status - then another set of priorities will apply. And if red alert status yet another set.

Gist being, based on how buried in details I want to be (more hands on more effective ship), I have the option to direct and override a single NPC tasks or a multiple NPC job even while having them all functioning in a particular ship alert status.

Granted few people will probably follow what I'm trying to present above - but it should give the gist of it.

It would be nice to have macro to micro direction of my NPC crew. On large capital ships being able to design an NPC crew schedule composed of single NPC tasks in multiple NPC job for given ship alert status will be a template I can design or modify for my ship.

Feel free to discuss - or trash - as is they way of the world in here :)

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BeitragBeitrag #15 von Reddit SC [RSS Bot] » Di 14. Aug 2018, 16:10

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Camural's Star Citizen Fashion show - Subscriber and Concierge items
Post at: Di 14. Aug 2018, 16:09
By /u/Camural

No explosions today, just a video with Subscriber and Concierge items :)

Hope you like it:


time stamps:
Stegman's Cordimon "Voyager" Jacket
Stegman's IndVest "Pathfinder" Jacket
Space Marshal Top Hat and Monocle
Space Marshal RSI Venture Explorer Undersuit
RSI Venture Voyager Undersuit
RSI Venture Pathfinder Undersuit
VIP Space Marshal Armor


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