Willkommen auf Sith'ari. Hier klicken zum registrieren

newest submissions : starcitizen

Alles über das Star Citizen Universum
Post Reply

newest submissions : starcitizen

BeitragBeitrag #16 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 12:55

--------
Login Security
Post at: Mo 19. Jun 2017, 12:51
By /u/Itsyaboisj

So i just got a new PC. Had to install SC on the new one. Trying to log in, and enter the wrong credentials by accident. Get them right the second time. Sends me to an account migration page. No idea what that means, i assumed it was because I'm on a new PC and it needs to go through the security to make sure it's really me accessing the account. So i do their steps. Enter in credentials again. It says wrong credentials. They were definitely right, they were the same ones as earlier. Try the backup codes. None work. I refresh the backup codes. Still none work. And every time i do this process i have to complete the bot test. Eventually i said screw it and disabled two step authentication. Try it again. Still not letting me in. I leave the migration page and just go to regular log in. Try that a few times, and it fails. One of these times i somehow managed to get it all right at once and i get the brilliant flashing on the login button. Why can't you guys (CIG) take a page from Google's book and try something easier? Or maybe it was just me the whole time using the codes setup instead of the phone number, I've never tried the phone one so maybe it is equally as difficult, or maybe it's actually really easy and convenient and i just wasted this entire reddit post! Let me know what you guys think.

submitted by /u/Itsyaboisj
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

Werbung

Benutzeravatar
Werbung
 

newest submissions : starcitizen

BeitragBeitrag #17 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 14:40

Updated at: Mo 19. Jun 2017, 14:40

--------
[Flying Behavior] With 3.0 and beyond, the ramifications of dying and/or losing your ship are greatly increased in severity. Can we talk about how easy it is to die?
Post at: Mo 19. Jun 2017, 14:37
By /u/SwagCpt

Sorry for the vague title, but essentially this: Barring any PvP, bugs/glitches, or crazy exceptions, it is still really easy to die in Star Citizen. I mean... I've literally died to blood loss in Port Olli from jumping off the wrong platform. ANd, when it comes to flying ships, don't get me started! I've pressed "W" on the keyboard a little too hard, then turned off landing gear, only to realize I'm going full speed with limited maneuverability. Asteroids, clipping stations, misjudged jumps/bad gravity, etc. And all of that is excluding the fact that in a 4-5 seconds of on-foot gun fire, you're dead.

I am truly not trying to complain, that was not the point of this post. The point is this: How will(if at all) survivability be handled in the PU? I mean, I can imagine mining/cargo haulin/trading/etc., and you've got like 2 hours under your belt for that day, then all of a sudden you misclick and die by clipping an asteroid. sigh Like, I get it, realism and difficulty and everything that makes this game fun. Thing is, how do you think a new backer will feel(or new buyer post-release) when they look at the complicated control keybindings, jump into their first ship, and barrel into a pole? I agree there needs to be a training module, but I am more worried about everyone flying around their glass ships, just stressing not to hit anything.

On the flip-side, I think what the difficulty and more-permanent death penalties could teach us is that You can't fly full throttle 100% of time . I think too many people think the second landing gear is up, full throttle and hold on. It will be neat to see people going a 'reasonable pace' when flying around.

Just wanted to hear others' thoughts on how perma-death and ship repairs will influence flying behavior!

submitted by /u/SwagCpt
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #18 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 15:15

--------
German translations & summaries | Deutsche Übersetzungen & Zusammenfassungen | 12.06. – 18.06.2017
Post at: Mo 19. Jun 2017, 15:15
By /u/seycio

Updated with this week's new content:
Um die neuen Inhalte dieser Woche aktualisiert:
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/german-translations-summaries-deutsche-bersetzunge

Have fun!
Viel Spaß!

submitted by /u/seycio
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #19 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 15:35

--------
Aurora viability and loadouts?
Post at: Mo 19. Jun 2017, 15:31
By /u/Beet_Wagon

Alright, so as it happens, a friend of mine who I had gifted an Aurora Starter Pack to decided he didn't want it and requested it be sent back to me. CIG reopened my account (VB rewards and all!) and now I've got an Aurora sitting in my hangar that I'm not really sure what to do with. Admittedly, I'm not even sure whether or not I want to keep this thing, but for $40 and with 3.0 right around the corner it does seem like a good opportunity for some good-natured japery. Last time I played (before my refund in July of last year) Auroras were essentially paper bags with nerf guns strapped to the side. I assume that's probably still the case, as I wouldn't expect a $40 multirole shitbox to compete with a $110 dedicated fighter, but are there any key loadouts that make these things a little more viable, even if only in VS?

Now, barring all discussion of "Hurr durr why aren't you banned for getting a refund" or whatever (trust me, I'm as surprised as you are), assuming I decide to keep thing so I can bump it into other people and make funny videos, what should I be on the lookout for?

submitted by /u/Beet_Wagon
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #20 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 15:55

--------
M50 Going the Distance music video
Post at: Mo 19. Jun 2017, 15:52
By /u/sehende1

Bild

submitted by /u/sehende1
[comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #21 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 16:00

--------
When the game's gonna be like THIS video?
Post at: Mo 19. Jun 2017, 15:55
By /u/carnagew

( START AT 03:08 )


Hello, I've read the FAQ who talk about squadron etc.. But i don't have the game, i don't know what is Squad 42.

I know Star Citizen is being under developpement for a long time now, wich i can understand since its look like the most ambitious video game ever created..

When do you guys think the game gonna be like the video i show? I feel like it is not gonna be ready before 2018/2019

submitted by /u/carnagew
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #22 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 16:10

--------
Christopher Roberts's Words About BeamNG.drive's Soft-body System Back In 2014
Post at: Mo 19. Jun 2017, 16:09
By /u/MasterBoring

So some people are discuss about this stuff and how crazy will it be to see same stuff on SC, So I spent some time try to find if there is any related words being discuss before...

In fear of the old forum getting delete, so I just copy one here.



CR's words

A copy before old forum deleted.

You just saw a PART of the damage system in the video. There are other layers like laser marks / burns, bullet / armor hits (achieved with decals + height maps) .

Something that people may not have picked up is that while we have discrete states of damage for every part each state has multiple pieces (panels etc) that can break off. At the beginning of the state all those pieces are attached to the base damage geometry and then are broken off if there is a laser / projectile hit in their vicinity. So between the projectile hit decals, bits of the geometry breaking off near the impact point it will definitely look like the ship is responding to exactly where you are hitting.

Transitions between states - which is flexible in number of states per part as it really depends on the size of the part and how much fidelity you need so the progression looks right (and available artist time) - is more absolute (i.e. when you go from damage 25% to damage 50% the same thing happens although the impulses of the detached geometry is random), so the wing will break in two or sheer off when you hit 50% damage (although if enough damage is done it will skip a state, which will have the effect of feeling / looking different).

We're also accurately tracing all projectile hits so if a bullet breaks through the shield and armor it's path will be traced inside and if that projectile collides with an internal component it will inflict damage.

Every ship system has a physical location and collision geometry even if it doesn't have render geometry (which is the case with an internal system). If that system is damages or destroyed it affects the ship on a fully systematic way. The obvious answer is the power plant - that gets damages (and doesn't blow up) its power output will decrease or stop. Every system has a power input and if its no longer receiving power will cease to function or in the case of reduced power either function at less power or not at all (depending on the device). Of course if you have some batteries / capacitors then the systems hooked up to the batteries will have some reserve power before running into trouble. A less obvious illustration is the ships main computer which provides CPU cycles for the ship's avionics (you can think of this computational power instead of energy power). If ship's computer is destroyed or damaged the targeting computer wont be able to resolve targets / function (as a targeting computer needs power, CPU cycles and a working radar). All ship systems either produce / supply some form of consumable (power, CPU cycles, heat, fuel) or use it. Heat is the negative consumable (you want to dispose of it not store it) - most weapons and some systems generate heat and if you don't efficiently deal with it (or your cooling vents get damaged) you'll risk damaging your ship & systems and at the very least increase your heat signature which makes you a much easier target for another ship's radar / targeting computer.

This is all built in ships with a plug and play system so we just create item "ports" on a ship and plug weapons, radar, power plants, engines, thrusters, fuel tanks, batteries, CPU (more cores means more cycles), targeting system, navigation computer, jump drive, cooling vents / radiators etc in and they hook up the various "pipes" that carry power, CPU cycles, fuel or heat.

Each of these items have their OWN damage states (for the ones that you can see)

So you can see there's a level of fidelity in what we are doing that I haven't seen before in a game and the video today just showed a window into part of the things we are doing to graphically show damage...

On Snowdrop - its a really pretty looking engine and I showed it to the team the moment it was demoed at E3 as I was very impressed. Having said that its not really do much more or different than CryEngine already does - the "procedural" damage that is demonstrated in the video has been something you have been able to do in CryEngine for years (bullet hit decals, breaking a plane of glass, puncturing tires and the car drops onto the rims). Its very well done (beautiful art & lighting) but I didn't see anything that we don't have the tech for in SC and that we are not planning to do (well I guess you cant shoot tires out on a ship but you could on a buggy!) Its been my experience that the very high end engines - CryEngine, Unreal 4, Frostbite all are pretty much equivalent on feature sets and capabilities - its more about how good you artists are and your programmers are in finding cool ways to show of the features of the engine.

Last note (in my wall of text) -

I've known about the BeamNG folks for a long time and talked to them as early as Dec 2012 about working on Star Citizen. I even have a prototype test they did with a Hornet flying in space using their system, crashing into asteroids! The problem with their approach (and soft body physics in general) is that it is really computationally / simulation heavy - its great for demo videos or something like a car game (there's a reason why Forza or Gran Turismo cars always look so good its because they're usually simulating less stuff than you would in a FPS like Crysis 3). Between the network bandwidth issues and client rendering / simulation issues (simulating softbody physics on 50 ships and having a frame rate that is above the single digits) a full softbody system isn't practical for SC just yet even on the high end PCs we're hoping everyone will have!

That doesn't mean that I am against trying to do a streamlined version for damage modeling - I was hoping to get the BeamNG guys to do some R&D on a stripped down system that just focused on the damage modeling / deformation (not so much the full physical simulation of every hinge etc) for SC but at the time we talked they had other commitments (like finishing university) and wanting to work on their car game so we never ended up working out a deal - which doesn't mean that I wouldn't revisit this as they are super talented but right now it looks like they are doing well and living their dream of building their own game (and who am I to stop them?)

This doesn't mean that we don't have procedural damage modeling via deformation in our R&D task list for the SC Graphics Engineering team (which is 4 programmers internally at the moment). We need this solution for capital ships as you want to see large hulls indent or buckle from hits / collisions and if we do something that we're happy with (and meets our performance criteria) we'll probably also apply back to the smaller ships adding just another level of detail!

So I guess the TL;DNR version is be patient grasshoppers!

submitted by /u/MasterBoring
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #23 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 16:25

--------
Personal energy shield?
Post at: Mo 19. Jun 2017, 16:23
By /u/Kurt_San

If TTK(time to kill) ends up being too fast in 3.0 would a personal shield system or even a downed(but not out;think PUBG style) state mitigate potential frustration? (Not sure if shields for armor are already planned)

submitted by /u/Kurt_San
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #24 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 17:00

--------
Rear view shot of the F7C-M Super Hornet for the Wiki [in-game 6k screenshot downsampled to 4k]
Post at: Mo 19. Jun 2017, 16:57
By /u/mr-hasgaha

Bild

submitted by /u/mr-hasgaha
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #25 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 17:15

--------
Smooth EVA Skills
Post at: Mo 19. Jun 2017, 17:13
By /u/greendra8

Bild

submitted by /u/greendra8
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #26 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 17:45

--------
In Case You Miss This Powerful Clip, The First Time We Feel The Speed.
Post at: Mo 19. Jun 2017, 17:42
By /u/MasterBoring

Bild

submitted by /u/MasterBoring
[comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #27 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 18:05

--------
SCStat - Weekly Charts #33
Post at: Mo 19. Jun 2017, 18:01
By /u/scstat

Top Orgs by Actual Members

Rank Spectrum ID Name Members Affiliates Total AMMAS 1 TEST Test Squadron - Best Squardon! 6795 6372 13167 423 2 XPLOR Xplor! - One small step for a man 5128 8160 13288 -3032 3 ADI Atlas Defense Industries 4311 105 4416 4206 4 IMPERIUM Imperium 4109 13 4122 4096 5 CORP The Corporation 3617 5104 8721 -1487 6 UOLTT LTT Conglomerate 2361 630 2991 1731 7 KRT Das Kartell 2216 1 2217 2215 8 DRACUL Order Of The Dragon 1329 2 1331 1327 9 TADVANCE Tactical Advance 1292 13 1305 1279 10 LAMP L.A.M.P. 1247 323 1570 924

Top Orgs by Total Members

Rank Spectrum ID Name Members Affiliates Total AMMAS 1 XPLOR Xplor! - One small step for a man 5128 8160 13288 -3032 2 TEST Test Squadron - Best Squardon! 6795 6372 13167 423 3 CORP The Corporation 3617 5104 8721 -1487 4 OPPF Operation Pitchfork 626 4291 4917 -3665 5 ADI Atlas Defense Industries 4311 105 4416 4206 6 IMPERIUM Imperium 4109 13 4122 4096 7 SRN Serenity 700 2573 3273 -1873 8 UOLTT LTT Conglomerate 2361 630 2991 1731 9 COGNITION Cognition Corp 820 1420 2240 -600 10 TABOO TABOO [ Black Trade Network ] 296 1925 2221 -1629

Top Orgs by Weekly Growth

Rank Spectrum ID Name Added Members Affiliates Total AMMAS 1 TEST Test Squadron - Best Squardon! 102 6795 6372 13167 423 2 CORP The Corporation 30 3617 5104 8721 -1487 3 ADI Atlas Defense Industries 24 4311 105 4416 4206 4 AEROSPACEA Aerospace Alliance 24 519 0 519 519 5 DRACUL Order Of The Dragon 21 1329 2 1331 1327 6 MTK Malfunctioning, Timeworn or Kaput 21 25 34 59 -9 7 WARFRAME Eingreiftrupp 18 64 198 262 -134 8 XPLOR Xplor! - One small step for a man 18 5128 8160 13288 -3032 9 CRIMINAL Anarchy Crime Network 15 13 155 168 -142 10 OPPF Operation Pitchfork 15 626 4291 4917 -3665

Top Orgs by AMMAS

Rank Spectrum ID Name Members Affiliates Total AMMAS 1 ADI Atlas Defense Industries 4311 105 4416 4206 2 IMPERIUM Imperium 4109 13 4122 4096 3 KRT Das Kartell 2216 1 2217 2215 4 UOLTT LTT Conglomerate 2361 630 2991 1731 5 DRACUL Order Of The Dragon 1329 2 1331 1327 6 TADVANCE Tactical Advance 1292 13 1305 1279 7 MONGOOSE Mongoose Nest Starfleet 1184 26 1210 1158 8 TBSI Black Star Initiative 1148 5 1153 1143 9 LAMP L.A.M.P. 1247 323 1570 924 10 SIBYLLA Sibylla 891 13 904 878

Worst Orgs by AMMAS

Rank Spectrum ID Name Members Affiliates Total AMMAS 1 OPPF Operation Pitchfork 626 4291 4917 -3665 2 XPLOR Xplor! - One small step for a man 5128 8160 13288 -3032 3 SRN Serenity 700 2573 3273 -1873 4 TABOO TABOO [ Black Trade Network ] 296 1925 2221 -1629 5 CORP The Corporation 3617 5104 8721 -1487 6 SPACETRADE SPACE TRADE [Website,TS 3, Companies, Insignias] 131 1469 1600 -1338 7 ICINC INTERCOSMIC INCORPORATED� 118 1295 1413 -1177 8 MARKET Market Hub/Price Check 33 938 971 -905 9 RETRADE Reclaim Trade 71 782 853 -711 10 COGNITION Cognition Corp 820 1420 2240 -600

AMMAS EXPLAINED

AMMAS stands for Actual Members Minus Affiliates Score

For live statistics, visit scstat.com

Thanks /u/Lindynet for all the statistics work prior. You are an inspiration and valued citizen of the ‘verse. Fly high, and safe travels friend.

submitted by /u/scstat
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #28 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 18:35

--------
New evocati invites?
Post at: Mo 19. Jun 2017, 18:31
By /u/richard1977

Do you guys think that CIG will send some mor evocati invites for the incoming 3.0?

submitted by /u/richard1977
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #29 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 18:45

--------
Star Citizen - Stretch Goals - What have been delivered and what is not until the date.
Post at: Mo 19. Jun 2017, 18:43
By /u/Gradash

Below I have listed all Stretch Goals and the actual stat from them, I really belive many CiG even must be forgot, because I do! If there something not listed or with status wrong, please be gentle and inform to me to update it :)
Legend
Done* That stretch goals is finished and delivered (same need rework, but you can use it already)
**In-production
That stretch goal is unde devellopment, can not have a precise date to come, but is soon than later.
Unknown No one knows if is under actual devellopement, waiting resources, cancelled, etc. Just there is not new information about it be worked now or not.
Cancelled The stretch goal is cancelled or exchanged by another thing.

Community Goals
* Regular community updates. Done
* Increased community updates at the RSI website. Done
* The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team. Cancelled - Substituted by the AtV
* The RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts. Cancelled - CR don't have time for that, other developers now respond to backers questions directly.
* Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film. Unknown
* RSI Museum will air monthly, with a new game featured each time! Cancelled?

Game and Studio Goals **
* Citizens with appropriate packages will get to play in the multiplayer dogfighting module. **Done
- Arena Commander * Citizens with appropriate packages will receive access to the 50-mission Squadron 42 campaign upon release. In Production * Citizens with appropriate packages will receive access to the Star Citizen universe with 100 star systems for persistent online play upon release. In Production * Professional mod tools will be provided free to all players. Unknown * Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed. Unknown * Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander. In-Production * Professional motion capture for the Squadron 42 cutscenes. In-production * Star Citizen and Squadron 42 will feature a full orchestral score. In-Production * The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release. Unknown * Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes. Done * Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game. Done * Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent! Done * Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. Done * Facial capture from select fans during special events. Unknown * Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. Done * Enhanced Mission Design for Squadron 42 In-production * Procedural Generation In-production * Galactapedia Unknown * Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Unknown * Retaliator Commercial Unknown * Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. In-production * Web-based Known Universe Map – The platform web team priority will be shifted to making the Known Universe Map available. Done * Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. Unknown * Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it could be customized to suit your needs a bit more than the off-the-shelf models In-production

Ships
* Star Citizen will feature an additional playable ship class, the cruiser. In-Production * Star Citizen will feature an additional playable ship class, the destroyers. In-Production * Star Citizen will feature an additional playable ship class, the bengal carrier. In-Production * Star Citizen will feature an additional playable ship class, the frigate. In-Production * Star Citizen will feature an additional playable ship class, the escort carrier. In-Production * Star Citizen will feature an additional playable ship class, the battlecruiser. In-Production * Star Citizen will feature an additional flyable ship, the Anvil Gladiator. Done * Star Citizen will feature an additional flyable ship, the MISC Starfarer. Done
* Star Citizen will feature an additional flyable ship, the Aegis Dynamics Retaliator. Done * Star Citizen will feature an additional flyable ship, the Drake Interplanetary Cutlass. Done - Rework was been done. * Star Citizen will feature an additional flyable ship, the Aegis Dynamics Idris. In-production * Star Citizen will feature an additional flyable ship, the Origin M50. Done * Star Citizen will feature an additional flyable ship, the Drake Interplanetary Caterpillar. Done * Star Citizen will feature an additional flyable ship, the Xi’an Scout. Done * Star Citizen will feature an additional flyable ship, the Banu Merchantman. In-production * Star Citizen will feature an additional flyable ship, the Consolidated Outland Mustang. Done - Need rework. * Star Citizen will feature an additional flyable ship, the Origin 890 JUMP. Unknown * Star Citizen will feature an additional flyable ship, the RSI Orion. Unknown * Star Citizen will feature an additional flyable ship, the Aegis Surveyor. Unknown * Star Citizen will feature an additional flyable ship, the Anvil Carrack. Unknown * Star Citizen will feature an additional flyable ship, the MISC Hull C. In-production * Star Citizen will feature an additional flyable ship, the Drake Herald. Done * Star Citizen will feature an additional flyable ship, the Aegis Gladius. Done * Star Citizen will feature an additional flyable ship, the MISC Endeavor-class Research Platform. Unknown * Star Citizen will feature an additional flyable ship, the Anvil Aerospace Crucible. Unknown * Star Citizen will feature an additional flyable ship, the Aegis Vanguard-class Twin-Engine Deep Space Fighter. Done * Star Citizen will feature an additional flyable ship, the Espera Prowler. Unknown * Star Citizen will feature an additional flyable ship, the Genesis-class Starliner. Unknown * Star Citizen will feature an additional flyable ship, the MISC Reliant. Done * The Bengal carrier will be unlocked for persistent universe play. Unknown

Customization
* Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options! Status Unknown * Increased ship customization. In-Production

Peripherals Support * Flight Chairs Unknown * Multiple monitors Done * Track-IR Done * MFD (Multi Function Displays) Unknown * The Hangar Module will feature Oculus Rift support. Unknown

Gameplay
* Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations. Partially Done - Is possible but is very limited * Star Citizen will feature additional base types: Vanduul trading posts. Unknown * Star Citizen will feature additional base types: hidden smuggler asteroids. Done - GrimHex * Star Citizen will feature additional base types: alien derelict Unknown * Enhanced boarding options: melee combat. In-Production * Enhanced boarding options: heavy weapons. In-Production * Enhanced boarding options: zero gravity simulation Done * Enhanced boarding options: suit HUD options In-Production * Enhanced boarding options: EVA combat. Done * Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey. Unknown * Star Citizen will feature a fourth landout option on Earth! Where will it be? London? Berlin? Unknown * Arena mode: The next generation of Wing Commander’s TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy. Done * Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy. Unknown * First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground! Done * Salvage Mechanic In-production * Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. Unknown * Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions. In-production * INDEPENDENT ARBITRATOR’S GUILD – Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don’t have any recourse? You’re wrong. Unknown * More Detailed AI Activities – we’ll add ten distinct types of AI character roles on planetside environments! At $54 million, this includes Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant and Vandal. In-production

Star Systems
* Odin System In-Production * Tyrol System Unknown * Kellog System Unknown * Goss System Unknown * Orion System Unknown * Ellis System Unknown * Cathcart System Unknown * Tal System Unknown * Geddon System Unknown * Chronos System Unknown * Tamsa System Unknown * Tanga System Unknown * Cano System Unknown * UDS-2943-01-22 System Unknown * Kabal System Unknown * Oretani System Unknown * Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system. Unknown

Alien Races * Star Citizen will feature an additional alien race, the Kr’Thak. Unknown

Items and Gifts
* All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage. Unknown * All backers before November 8, 2012 will start Star Citizen with 500 additional credits. Delivered * Exclusive RECORD BREAKER ship skin on launch for all backers who pledge before the $5.5 million stretch goal. Unknown * 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal. Delivered * All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar. Unknown * Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems! Unknown * Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side. Unknown - Everyone actually have a laser pistol, don't matter if backed the game later. * Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier. Unknown * Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers. Unknown * Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own Unknown * And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar Delivered * Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The ‘standard’ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces Unknown * Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. Delivered? * Updated Scanning Software – Chimera Communications unveiled the latest version of their SBit scanning software, also announcing a one-time free upgrade for their current and long-standing customers. Unknown * Engine Tuning Kit – Wilkes & Federman MaxTune Kit has become one of the best-selling starter kits for the discerning home enthusiast. Featured in Whitley’s latest Steal of the Year issue. Unknown * Xi’An Space Plant – Similar to a bonsai tree, the Centennial Bloom is a very famous Xi’An plant indigenous to Eealus III that blossoms for one night every one hundred years. Delivered * The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. Unknown * Ballistic Gatling – Preacher Armament Inquisition XXII: Preacher’s Inquisition XXII is the weapon to turn to when you want complete target saturation. Unknown * J-Span Cryo-Star: Award-winning designers at J-Span have produced one of the most advanced cooling systems yet. Unknown * 10,000 UEC – In honor of the goal Delivered

submitted by /u/Gradash
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

newest submissions : starcitizen

BeitragBeitrag #30 von Reddit SC [RSS Bot] » Mo 19. Jun 2017, 19:20

Updated at: Mo 19. Jun 2017, 19:20

--------
How do I find out if it will run on my computer?
Post at: Mo 19. Jun 2017, 19:18
By /u/elicubs44

submitted by /u/elicubs44
[link] [comments]

Read more...
Benutzeravatar
Reddit SC [RSS Bot]
Nachrichten Droide
 
Themenersteller
Beiträge: 5032
Themen: 2169
Danke gesagt: 0 mal
Wurde gedankt: 0 mal
Registriert: Mo 10. Apr 2017, 17:58

Werbung

Benutzeravatar
Werbung
 
VorherigeNächste

Post Reply

Zurück zu Star Citizen News