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BeitragBeitrag #31 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 05:20

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Launcher issues
Post at: Fr 12. Jan 2018, 05:17
By /u/Tripdoctor

I just bought and downloaded the game, but i keep getting an error message saying my credentials are incorrect when they're not. Ive seen mentions about having to manually update the launcher but I have no idea how to do that.

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The Shub'
Post at: Fr 12. Jan 2018, 05:17
By /u/wackywraith

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What's the place holder ship for the Phoenix?
Post at: Fr 12. Jan 2018, 05:18
By /u/WalMartSkills

I know it's a connie, but I'm wondering if you get the Aquila or just the Andromeda for a place holder...

I'll delete the post once I get an answer

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BeitragBeitrag #32 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 06:00

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Reverse the Verse with Erin Roberts QnA
Post at: Fr 12. Jan 2018, 05:58
By /u/Gryphon0468

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BeitragBeitrag #33 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 06:45

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PSA: Windows Defender memory leak seems fixed in 17074
Post at: Fr 12. Jan 2018, 06:42
By /u/JoeyDee86

Update to my previous post: https://www.reddit.com/r/starcitizen/comments/7pfxl2/psa_win10_defender_memory_leak_fix/

I just installed this latest Insider Fast build, and disabled the exclusions. So far, there appears to no longer be a realtime network scanner eating up memory.

Note that I was seeing this in nearly all of my games, however, Star Citizen is much more 'sensitive' to ram and cpu than most games, hence the dramatic impact on performance.

If anyone updates to the latest build and still sees the issue, let me know.

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BeitragBeitrag #34 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 07:05

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Around the Verse - Austin Studio Update DOPAMINE
Post at: Fr 12. Jan 2018, 07:03
By /u/giratina143

Well , there was nothing new in terms of eye candy in this ATV . Pictures and stills aren't included as always . Frustmaster's 1 minute video that was included at the end is also removed . check his video out , its pretty cool!

link:



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BeitragBeitrag #35 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 07:30

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Can't fly to wreck site for mission
Post at: Fr 12. Jan 2018, 07:27
By /u/Smump

Obviously I'm a noob. I've been searching for how to do this for about an hour now. Every thread I come across says to scroll out on the map until you see a planet the wreck is near. I've scrolled out on the map as far as I can then clicked on everything I can see, but there's still no wreck. I can only see Crusader, ArcCorp, Hurston, and the star (the menu is too bright I can't read half the shit on my screen)

When I double click on Crusader I can see Yela and Daymar too but that's it.

Also, is there anyway I can change the colour of the test in the mobiglass menus? I seriously can't anything and it's really frustrating.

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BeitragBeitrag #36 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 08:25

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Thanks to you guys i did the right choice!
Post at: Fr 12. Jan 2018, 08:21
By /u/Santhiras

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BeitragBeitrag #37 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 08:30

Updated at: Fr 12. Jan 2018, 08:30

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Just got my first taste of new fiber connection. Haven’t been able to play 3.0 yet since launch. Doesn’t look like I’ll have to wait much longer!
Post at: Fr 12. Jan 2018, 08:27
By /u/butterybungholes

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BeitragBeitrag #38 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 09:20

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Random 3.0 Dogfight - I hate Gladii
Post at: Fr 12. Jan 2018, 09:20
By /u/IXJac

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BeitragBeitrag #39 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 09:25

Updated at: Fr 12. Jan 2018, 09:25

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Some of the bugs even show future potential for character customization.
Post at: Fr 12. Jan 2018, 09:23
By /u/ZacMcCracken

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BeitragBeitrag #40 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 09:35

Updated at: Fr 12. Jan 2018, 09:35

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Flight Model Brainstorm
Post at: Fr 12. Jan 2018, 09:33
By /u/terrible_II

Overview: Recently, I’ve been more and more inclined to make my own flight model doc because of the state of the flight model since 2.5 up to the current build of 3.0.
(also for those who may have seen a thread with the same title, I'm just reposting this since new accounts apparently can not create posts here).

This is ALL JUST BRAINSTORMING. As a result, it’s going to be very very rough and some ideas might raise eyebrows.

Let’s start:
Some words before going forward:
In order for any of the following to work, Acceleration for all propulsion methods must be drastically decreased. This includes engines and particularly thrusters, which seem to provide insane amounts of power despite being much smaller than engines. This holds true especially for small ships. Insanely high thruster outputs are also one of the main causes of circlestrafing, which is what this brainstorm aims to fix by diversifying playstyles of small ships.

Right now, engine power output is so strong that even if you lose all of your speed, you can be back up to maximum speed within a span of 5-6 seconds.
Engine acceleration should be decreased by a factor of 6.
Thruster power should be decreased by a factor of 3. However, more agile ships like turnfighters should have thruster values similar to what we have right now as maneuverability is love and life for that style of ship.
Hydrogen Fuel (the bar of fuel above your speed indicator) and Hydrogen Fuel consumption should be returned to 2.4 levels. Regeneration should be increased by a factor of 1.5 and consumption should remain the same relative to these values.
Shield regeneration MUST GO DOWN! Right now, regeneration values are too high and leads to unnecessarily long, drawn out fights that usually end with two bored parties going their own separate ways.

Basic FM structure:
For small ships (more specifically, fighters), I will try and split ships into three playstyles (notice how it is starting to look a lot like WW2 combat):
The Boom and Zoomer
The Energy Fighter / Jack of all trades
The Turn and Burner / Turnfighter
Racer

PLEASE NOTE THAT CLASSIFICATIONS OF SHIPS ARE BOUND TO CHANGE. THIS IS A VERY ROUGH BRAINSTORM
I will rate their characteristics on a scale of 1-10, with 1 being bad, and 10 being excellent. I will provide a range of values that a ship can have in a certain characteristic.

The Boom and Zoomer:
Top Speed: 9-10 (max speed of these ships should be around 1300-1500 m/s)
Acceleration: 2-4
Agility: 1-4
Durability: Varies by ship
Some ships that might fit into this role are:
Vanguard
F7C Hornet series
Avenger series
Aurora

The whole idea of a boom and zoomer is to hit and run. They are not particularly good at anything other than maintaining a top speed due to their more powerful engines, as well as typically having more armament in order to make the most out of every boom and zoom pass. In addition, boom and zoomers lose heavy amounts of speed in sharp maneuvers. This combined with low acceleration makes them easy targets for more agile ships should they become overeager.

The Energy Fighter / Jack of all trades:
Top Speed: 6-8 (max speed of these ships should be around 1000 - 1250 m/s)
Acceleration: 5-7
Agility: 5-6
Durability: Varies by ship, generally average (around 6-7)
Some ships that might fit into this role are:
The 300 series
Mustang Alpha, Beta, Delta
Sabres

These ships can do everything, just not excel at anything. This makes them much more adaptable to all sorts of situations. Have a turnfighter to deal with? Build speed and make boom and zoom passes. Have a boom and zoomer to deal with? Use your superior agility to fly defensively, and your higher acceleration to better retain your speed after maneuvers. In addition, if a boom and zoomer gets cocky, you can utilize your decently high top speed and acceleration to run the attacker down and destroy him/her, provided the attacker does not manage to build enough speed to outrun you.

The Turnfighter / Turn and Burner:
Top Speed: 3-5 (top speed of these ships should be around 750 - 900 m/s)
Acceleration: 8-10
Agility: 9-10
Durability: Varies by ship, generally average
Some ships that might fit into this role are:
Gladius
Khartu Al
Reliant
Hawk

Turnfighters usually consist of pure dogfighters whose only job is to try and convince an enemy to make a mistake before drawing them into maneuvering fights, where heavier ships such as boom and zoomers and jack of all trades fall short. They do not have very high top speed, however they do have very high acceleration due to their high thrust to weight ratio, meaning they can retain and build speed very well in maneuvers, allowing them to fly defensively for long periods of time against heavier ships. This also means that if heavier ships pick up a turnfighter on their six (either due to low speed or heavy maneuvering), turnfighters can use their acceleration and agility to dominate the fight.

Racers:
Top Speed: 9-10 (top speed of these ships should be around 1600-1700 m/s)
Acceleration: 9-10
Agility: 9-10
Durability: 1
Some ships that might fit into this role are:
M50
350R
Mustang Omega/Gamma
Razor

Racers should undeniably be the king in every aspect of flight performance, as they are supposed to be built to clock record lap times, regardless of twisty and turny or long straightaways. However, these insane performance values should come at the cost of armor and a powerplant that has problems supporting much more than the propulsion systems on the ship. While experienced pilots should be able to use racers against just about anything, any mistake should spell instant doom as these ships are scantily shielded and armored.

I realize that turnfighters have a much higher "total score" than energy fighters and boom and zoomers. What is important to note, however, is that not all aspects weigh equally; Speed is an incredibly valuable resource in any form of combat, as it allows you to dictate the terms of engagement. You can choose to disengage or re-engage at any time. As a result, boom and zoomers may have a lower total score compared to the other two categories of fighters, however in practice the top speeds they can reach are more than enough to compensate for their shortcomings in other categories.

It also looks like I am homogenizing ships to fit into three distinct playstyles. However, please note that these are just the basic flight model structures I have in mind for them, not strict parameters. Ships can (and should) still have nuances that differentiate them from other ships. For example, a Khartu Al can be exceptionally agile, sort of like the Zero was in WW2, but have a lower top speed than other turnfighters as well. A Vanguard can be the fastest boom and zoomer once it gets up to speed, due to its massive engines, but due to its heavy armor, armament and shielding, it has nothing in the way of maneuverability. Handling quirks on various ships can also help in differentiating ships from each other and giving them character. And I haven't even mentioned how some ships have stealth, others have stronger radar, weapons payloads, etc.

If you would like this idea to go forward, feel free to show your support. But if you disagree, please be kind about it and offer a reason as to why. Thanks :)

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BeitragBeitrag #41 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 09:55

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I LOVE the Sense of Scale in this Game!
Post at: Fr 12. Jan 2018, 09:52
By /u/cryptodeeds

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BeitragBeitrag #42 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 10:20

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Drake Caterpillar 2586 x 1440p
Post at: Fr 12. Jan 2018, 10:20
By /u/KidxBuu

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BeitragBeitrag #43 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 11:00

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Panoramic view of ArcCorp Outpost , Daymar - 4K, 1h13min17sec
Post at: Fr 12. Jan 2018, 10:58
By /u/XenthorX

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BeitragBeitrag #44 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 11:05

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Player count estimates per region
Post at: Fr 12. Jan 2018, 11:01
By /u/Ionor

The latest ATV contains information for estimating player counts per geographic region



The individual numbers would have to be extrapolated, but the ratios are clear. An interesting point to me was that SC has more players in Europe than in US (expected it to be other way around).

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Whats the lore around the wrecked Javelin at Daymar in 3.0?
Post at: Fr 12. Jan 2018, 11:04
By /u/-igMac-

Just wondering. Could not find it anywhere else

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BeitragBeitrag #45 von Reddit SC [RSS Bot] » Fr 12. Jan 2018, 11:20

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Delivery boy 1.0
Post at: Fr 12. Jan 2018, 11:19
By /u/drzoidberg33

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