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Star Citizen | Fuel Mechanics Now & The Future

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Star Citizen | Fuel Mechanics Now & The Future

BeitragBeitrag #1 von BoredGamer [RSS Bot] » Mo 16. Apr 2018, 22:30

BoredGamer

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Post at: Mo 16. Apr 2018, 22:19

Welcome to some more Star Citizen, today talking about Fuel Mechanics in game & how they plan to work in regards to fuel intakes, refineries and operating range.
Fuel Mechanics Post |
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Star Citizen is an Open Development Alpha Project that aims to build a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State Now & you can help give feedback & influence the direction of the game.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. It's currently in the Alpha of it's development with the hope that SQ42 Episode 1 will be released Q4 2018 - Q2 2019.

Full Disclosure: I am a Star Citizen Fan BUT am not paid or contracted by CIG in anyway other than I am an Evocati Member and as such am under an NDA during closed Early Patch Release Tests (ETF).

Disclaimer - CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.1.2 LIVE

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