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BeitragBeitrag #46 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 16:25

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Avenger stalker help?
Post at: Di 12. Jun 2018, 16:24
By /u/D15C0_GR4NNY

Ive had the ship a while but ammo is kinda bad. Can i get more ammo boxes and maybe better guns that the sucker punch cannons?

I love my avenger i think its a great ship but the weapons i feel could be better

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BeitragBeitrag #47 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 16:50

Updated at: Di 12. Jun 2018, 16:50

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Meta - I am so glad for Spectrum...
Post at: Di 12. Jun 2018, 16:48
By /u/DataPhreak

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Asylum Star Citizen Podcast Episode 23 | E3 | Scanning | Mining | 3.2 Trailer
Post at: Di 12. Jun 2018, 16:48
By /u/Littlebitofmadness

Latest episode of Asylum's StarCitizen podcast available to watch go catch up or come watch for the first time here:


Honest debates and discussions on the development of StarCitizen monday 9pm GMT. First hand reactions to the StarCitizen trailer at 2:51:24 and more.

Thanks from the team at Asylum FWG for taking the time.

LBOM

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BeitragBeitrag #48 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 16:55

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I don't see a lot of "they had X amount of money this year with X amount of employees" posts, a breakdown would probably help people understand that they didn't have... 400/500(?) employees since day one.
Post at: Di 12. Jun 2018, 16:52
By /u/Jackal1810

I think a lot of people misunderstand the reasons why "5/6 years of development?!" isn't really a very strong leading arguement, when talking about how long they're taking.

Is there a breakdown somewhere or does anyone know roughly?
While I don't think Star Citizen is free of criticism, I do think this is a valid point to the usual knee jerk reaction of comments about development time.

I think it would also help some people understand a bit better, because a lot of people compare it to well established game developers with well known publishers.

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BeitragBeitrag #49 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 17:05

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The whole its a 'E3 trailer' is not a good enough excuse
Post at: Di 12. Jun 2018, 17:02
By /u/Phannel

Once again too many excuses for what CIG is doing and too little actual results. Out of all the stuff CIG manages to show throughout the years. How many actually made it into the game and isn't completely unfinished or in its early iteration? We can talk about how other games E3 supposedly had similar E3 trailers but these games don't have millions of dollars from backers on the line. Nobody knows how close CIG is to finishing the PTU considering how far off CIG has been when it comes to releasing major patches. The lack of SQ42 is also a bit worrisome when the game is supposed in pre-alpha state. You expect CIG to show more of it because it was supposedly close to be finished. Most of what they shown at E3 is not in the game so misleading people in believing PTU is close to what they are advertising shouldn't be acceptable. People give EA and other publisher shit but to say CIG haven't done sketch things would be being dishonest.

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BeitragBeitrag #50 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 17:15

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Star Citizen Universe News 12th June
Post at: Di 12. Jun 2018, 17:11
By /u/turtlesnail7

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BeitragBeitrag #51 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 17:40

Updated at: Di 12. Jun 2018, 17:40

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Daymar with Clouds and Sunrise
Post at: Di 12. Jun 2018, 17:38
By /u/lazkopat24

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BeitragBeitrag #52 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 18:10

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Seemingly impossible to find the size of the actual game download in GB
Post at: Di 12. Jun 2018, 18:09
By /u/PianoTrumpetMax

As the title says, no where on the pc requirements page does it list the size needed, it just says "SSD strongly recommended"

In the launcher itself, when you go to install, it doesn't list how much space you need. If you don't have enough space, like I currently don't apparently, it just kicks you back to the main launcher screen, no error message or anything...

So before I go deleting all my games, how much space do I actually need?

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BeitragBeitrag #53 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 18:15

Updated at: Di 12. Jun 2018, 18:15

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Why did CIG take the time to make Dead ends?
Post at: Di 12. Jun 2018, 18:13
By /u/shadyonedeath

Why is every location so small? 4 elevators that teleport you or break. Why is there art rendered dead ends in Levski? Are we in a maze? Is this some kind of social experiment?

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Could We Get a Stickied and Updated "History Of" Star Citizen Here?
Post at: Di 12. Jun 2018, 18:14
By /u/thedesertwolf

There are a lot of reasons to do this. Things like showing the initial team size of 7 back during the 2012-2013 kickster. Pointing out the various backer votes, their %'s and dates that correspond with the direction the project went. Showing the occasionally silly thing, like when Ben or Chris were barred from giving dates.

Having something like that, a time line pinned to the front page, would greatly improve the visibility of progression, staff size, and add much needed clarity to the casual eyes glancing at SC and this subreddit.

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BeitragBeitrag #54 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 18:25

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Love the additional spacescaping seen in the trailer. Not sure when it's coming in game but I'm excited for our verse to get that much more beautiful.
Post at: Di 12. Jun 2018, 18:21
By /u/BaconEvolved

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BeitragBeitrag #55 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 18:35

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German magazine PC Games: "SC not a big thing at E3", but "impressive E3 trailer"; "haste makes waste"
Post at: Di 12. Jun 2018, 18:34
By /u/Tilvaltar

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BeitragBeitrag #56 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 18:40

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This subreddit lately
Post at: Di 12. Jun 2018, 18:35
By /u/Edwarkun

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BeitragBeitrag #57 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 19:00

Updated at: Di 12. Jun 2018, 19:00

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Turrets and gimbals and fixed, oh my!
Post at: Di 12. Jun 2018, 18:57
By /u/BreathingIsGood

So, while looking at Terrapin video I wondered why the dual S2 nose turret can be swapped for a gimbal S3 but not for a fixed S4?

Also what is even the sense of swapping two S2 guns for a single S3 gun? That sounds to me to do far less DPS with absolutely no benefit. I don't think I will own a Terrapin for quite a while yet, but I do wish for it to have a fixed S4 mount option because I am now so happy with my dual sticks that I no longer want to play with mouse. And some day I will earn myself a terrapin in the Verse :P

Also: Options are cool!

And I wonder if the same is true for all unmanned turrets if this is the case on the Terrapin? Swapping a turret with a Gimbal? And maybe a fixed gun? I would really like that (as long as it is a forward facing turret) :P

The next thing I wonder is if I will be able to use empty manned turrets like fixed guns. Because I really don't wanna hire a NPC crewman just for putting her into the gunner seat of some ship and give the order: "Pretend you are a fixed gun, ok? Here is your money, but don't you dare to aim by yourself! Just imitate what my fixed guns are converging on, ok?"

What do you think will be the case and what do you want to be the case?

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BeitragBeitrag #58 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 19:20

Updated at: Di 12. Jun 2018, 19:20

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Verifying Voracity of Stretch Goal Promises
Post at: Di 12. Jun 2018, 19:16
By /u/Bootcha

Hey again guys, Bootcha here.

So one of the things I'm looking into are the stretch goals. Specifically, what is said in those stretch goals constitutes a promise made. I've gone through the stretch goals several times over several sittings, and I've come up with what I feel is a fair and accurate list and count of the promises made for those stretch goals. The intention of this research, is to determine what promises were made, in order to open the discussion of whether or not these constitute a "bare-minimum" feature list in any Minimum Viable Product that may ship claiming fulfilling of all promises.

The stretch goals can be found here: https://robertsspaceindustries.com/funding-goals

But like last time, I'd like to open this list and research up to you guys. It's possible I may have missed a promise, or I've added one where one of the specific same already existed.

The criteria for a stretch goal promise is thus: 1) Enhancement to the development of the game 2) Expansion of content either in game, or via media 3) Improvement to existing or future content 4) Picture of a bear 5) All of the above has to be cited within the text of the stretch goal funding page sections, content from the Letter from the Chairman or elsewhere is not applicable.

Sadly, I have found no example of #4.

The promises themselves, I have divided between types: Media, Game Mechanic, Game Production, Spaceship, Flair, Location, and Item.

The fulfillment of these promises fall into three states: Yes, No, and Technically. Yes means the promise has been fulfilled completely (art assets, mechanics, production, etc) and backers who have paid (in the case of spaceships) for it have full access to it. No means the promise has not been fulfilled in part or whole. Technically means one of two things: Either the promise was fulfilled long ago but functionally was removed and no longer accessible to backers, or implementation of the fulfilled promise is only in part (such as mocap being shot, but not actually in the game yet).

What I am looking for is feedback and corrections with evidence.

I am posting the stretch goal text as best I can within the 40000 character limit. Forgive CIG for writing so much about solar systems later in the campaign. So here we go:

$2,000,000 Regular community updates. Citizens with appropriate packages will get to play in the multiplayer dogfighting module. Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release. - 3 Promises, Media Mechanics Game-Production - Yes, Yes, No

$2,500,000 Star Citizen will feature an additional flyable ship, the Anvil Gladiator. - 1 Promise, Spaceship - Yes

$3,000,000 Increased community updates at the RSI website. Squadron 42 will feature 35 missions. Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release. - 3 Promises, Media Game-Production Location - Yes, No, No

$3,250,000 Star Citizen will feature an additional flyable ship, the MISC Starfarer. - 1 Promise, Spaceship - Yes

$3,500,000 Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options! Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations. - 2 Promises, Flair Mechanics - No, Yes

$3,750,000 Star Citizen will feature an additional flyable ship, the Aegis Dynamics Retaliator. - 1 Promise, Spaceship - Yes

$4,000,000 A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link. $3.1M: Odin System $3.2M: Tyrol System $3.3M: Kellog System $3.4M: Goss System $3.5M: Orion System $3.6M: Ellis System $3.7M: Cathcart System $3.8M: Tal System $3.9M: Geddon System $4.0M: Chronos System The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team. Professional mod tools will be provided free to all players. Squadron 42 will feature a richer storyline and 45 total missions. Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass. - 15 Promises, 10-Location Media Game-Production Game-Production Location Spaceship - No, No, No, No, No, No, No, No, No, No, Yes, No, No, No, Yes

$4,500,000 Star Citizen will launch with 60 star systems. Star Citizen will feature an additional playable ship class, the cruiser. All Kickstarter goals unlocked All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage. All backers before November 8, 2012 will start Star Citizen with 500 additional credits. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. Star Citizen will feature four additional playable ship classes: Idris class corvette, Origin M50, Drake Interplanetary Caterpillar and destroyers. Star Citizen will feature two additional base types: Vanduul trading posts and hidden smuggler asteroids. Star Citizen will feature an additional alien race, the Kr’Thak. - 12 Promises, Location, Mechanic, Item, Item, Game-Production, 4-Spaceships, 2-Location, Game-Production - No, No, No, No, No, No, Yes, Yes, No, No, Yes, No

$5,000,000 Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Increased ship customization. Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed. The RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions. Star Citizen will launch with 70 star systems. Star Citizen will feature an additional base type. Can you discover the alien derelict? - 8 Promises, Mechanic, Mechanic, Game-Production, Media, Game-Production, Game-Production, Location, Location - Technically, No, No, No, Technically, No, No, No

$5,500,000 Professional motion capture for the Squadron 42 cutscenes. Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal. Star Citizen will feature the Bengal carrier as a playable ship class. - 3 Promises, Game-Production, Item, Mechanic - Yes, No, No

$6,000,000 Star Citizen will launch with 100 star systems. The Bengal carrier will be unlocked for persistent universe play. Star Citizen and Squadron 42 will feature a full orchestral score. The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release. - 4 Promises, Location, Mechanic, Game-Production, Game-Production - No, No, Technically, No

End of Nov 2012 Initial Funding

$9,000,000 All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar. - 1 Promise, Item - Yes

$10,000,000 Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes. - 1 Promise, Game-Production - Yes

$11,000,000 Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game. - 1 Promise, Game-Production - Yes

$12,000,000 Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent! The Hangar Module will feature Oculus Rift support. - 2 Promises, Game-Production, Mechanic - Yes, No

$13,000,000 Star Citizen will feature an additional ship class, the frigate. Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat. - 2 Promises, Mechanic, Mechanic - No, No

$14,000,000 Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey. Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film. Star Citizen will feature a fourth landout option on Earth! Where will it be? London? Berlin? - 3 Promises, Mechanic, Media, Location - No, No, No

$15,000,000 Star Citizen will feature an additional ship class, the escort carrier. Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems! - 2 Promises, Mechanic, Media - No, No

$16,000,000 Arena mode: The next generation of Wing Commander’s TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy. Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side. - 2 Promises, Mechanic, Item - Yes, Yes

$17,000,000 Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier. Star Citizen will feature an additional flyable ship class, the battlecruiser. - 2 Promises, Item, Mechanic - No, No

$18,000,000 Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system. - 1 Promise, Location - No

$19,000,000 Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers. Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy. RSI Museum will air monthly, with a new game featured each time! - 3 Promises, Media, Mechanic, Media - No, No, Yes

$20,000,000 First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground! - 1 Promise, Mechanic - Yes

$21,000,000 Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race! - 1 Promise, Mechanic - No

$22,000,000 Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities. - 1 Promise, Game-Production - Technically

$23,000,000 Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa) - 1 Promise, Spaceship - Yes

$24,000,000 Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles! - 1 Promise, Mechanic - No

$25,000,000 Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience! - 1 Promise, Game-Production - Yes

$26,000,000 Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive. - 1 Promise, Mechanic - No

$27,000,000 Banu Merchantman Unlocked – Banu traders are renowed for their the design team... - 1 Promise, Spaceship - No

$28,000,000 New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on - 1 Promise, Spaceship - Yes

$29,000,000 Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans to enhance fidelity. - 1 Promise, Game-Production - No

$30,000,000 Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! - 1 Promise, Spaceship - No

$31,000,000 RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation! - 1 Promise, Spaceship - No

$32,000,000 Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft. - 1 Promise, Spaceship - Yes (THIS IS THE RECLAIMER)

$33,000,000 Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home! - 1 Promise, Spaceship - No

$34,000,000 MISC Hull C (Discreet) – Scaling from small “box trucks” to massive supertankers, the MISC range of cargo hulls (A-D) are the standard goods transporter in human space. Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship’s body so it will appear to onlookers as standard everyday transports. - 1 Promise, Spaceship - No (THIS IS NOT THE SAME AS THE CURRENT HULL SERIES SOLD)

$35,000,000 Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission. - 2 Promises, Spaceship, Mechanic - Yes, No

$36,000,000 Tamsa System – Located near the fringe of Banu space, - 1 Promise, Location - No

$37,000,000 Tanga System – At the heart of an unusual rectangular planetary nebula (see reference), - 1 Promise, Location - No

$38,000,000 Cano System is home to a G-Type Main Sequence Star that’s almost identical to Earth’s. - 1 Promise, Location - No

$39,000,000 UDS-2943-01-22 System – Breaking news: UEE astrophysicists will have one hell of a view! - 1 Promise, Location - No

$40,000,000 Kabal System – The discovery of a new system is always an exciting time. Oretani System – Oretani was just one of many systems that were being discovered... - 2 Promises, Location, Location - No, No

$41,000,000 Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality. - 1 Promise, Game-Production - Yes

$42,000,000 Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website. Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year! Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet. Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it! - 4 Promises, Media, Mechanic, Spaceship, Flair - No, No, Yes, Yes

$43,000,000 Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The ‘standard’ Marine armor - 1 Promise, Item - Yes

$44,000,000 Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” - 1 Promise, Mechanic - No

$45,000,000 Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles - 1 Promise, Flair - No

$46,000,000 Updated Scanning Software – Chimera Communications unveiled the latest version of their SBit scanning software, - 1 Promise, Item - No

$47,000,000 Engine Tuning Kit – Wilkes & Federman MaxTune Kit has become one of the best-selling starter kits for the discerning home enthusiast. Featured in Whitley’s latest Steal of the Year issue, this kit comes with everything the fledgling engineer needs to take a deeper look into the mechanics of their engine. With a Tap Analyzer, you will be able to view your engine’s current output and energy draw numbers in an easy and comprehensible way. Use the thirty-eight piece omnitool to access your engine to start tweaking. Wilkes & Federman is not responsible for damage incurred after tuning your engine. Please consult with manufacturer’s warranty before performing work. - 1 Promise, Item - No

$48,000,000 Retaliator Commercial – It was a close race but The Retaliator pulled ahead. The Avenger was a close second. The symbol of the United Empire of Earth’s power is the next ship to receive a slick commercial. Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list.​ - 1 Promise, Media - Yes

$49,000,000 Xi’An Space Plant – Similar to a bonsai tree, the Centennial Bloom is a very famous Xi’An plant indigenous to Eealus III that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom. - 1 Promise, Flair - Yes

$50,000,000 Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages! - 1 Promise, Game-Production - Technically

$51,000,000 Web-based Known Universe Map – The platform web team priority will be shifted to making the Known Universe Map available. - 1 Promise, Media - Yes

$52,000,000 The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider. - 1 Promise, Item - No

$53,000,000 INDEPENDENT ARBITRATOR’S GUILD – Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don’t have any recourse? You’re wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator’s Guild allows citizens (and civilians, we don’t discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed. - 1 Promise, Mechanic - No

$54,000,000 More Detailed AI Activities – we’ll add ten distinct types of AI character roles on planetside environments! At $54 million, this includes Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant and Vandal. Future AI roles will be added with future stretch goals! Each additional ‘class’ of character will be fully expressive and have a role to play in Star Citizen’s planetside interaction AND the game’s greater economy. - 1 Promise, Mechanic - No

$55,000,000 Ballistic Gatling – Preacher Armament Inquisition XXII: Preacher’s Inquisition XXII is the weapon to turn to when you want complete target saturation. Its dual-ammo feed allows you to hotswap feeds without exiting your ship, giving every owner the ultimate flexibility to pick the ammo based on the situation. This Arena Commander upgrade will be given to all players who pledged before we reached the 55M goal. - 1 Promise, Item - No

$56,000,000 J-Span Cryo-Star: Award-winning designers at J-Span have produced one of the most advanced cooling systems yet. The Cryo-Star utilizes a new kind of liquid cooling technology guaranteed to keep your engines cool without sacrificing power. This Arena Commander upgrade will be given to all players who pledged before we reached the 56M goal. - 1 Promise, Item - No

$57,000,000 MISC Endeavor-class Research Platform – The MISC Endeavor is the company’s most prestigious ship: - 1 Promise, Spaceship - No

$58,000,000 10,000 UEC – In honor of the goal, we’re giving 10,000 UEC to every backer that you can use for upgrades and flair in the Voyager Direct Store. I’d advise you hold on to the creds: we’re going to have some cool configurable weapons and other upgrades for Arena Commander in the near future! 10,000 UEC may not seem like a lot, but at this stage in the game it actually means we’re giving our backers several million dollars to outfit their ships! - 1 Promise, Item - Yes

$59,000,000 Anvil Aerospace Crucible – A so-called “flying toolbox,” - 1 Promise, Spaceship - No

$60,000,000 Aegis Vanguard-class Twin-Engine Deep Space Fighter – Strike hard from a distance! - 1 Promise, Spaceship - Yes

$61,000,000 Espera Prowler – Named after the UPE military designation... - 1 Promise, Spaceship - No

$62,000,000 Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries’ proud history of overall comfort. - 1 Promise, Spaceship - No

$63,000,000 MISC Reliant – With the success of the Freelancer “Built for Life” campaign - 1 Promise, Spaceship - Yes

$64,000,000 Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently. - 1 Promise, Mechanic - No

$65,000,000 Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it was available... - 1 Promise, Mechanic - No

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BeitragBeitrag #59 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 19:25

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Star Citizen T-Shirt
Post at: Di 12. Jun 2018, 19:21
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Close combat with firearms? Good job CIG!
Post at: Di 12. Jun 2018, 19:24
By /u/JaddowDE

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BeitragBeitrag #60 von Reddit SC [RSS Bot] » Di 12. Jun 2018, 19:30

Updated at: Di 12. Jun 2018, 19:30

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Squadron 42 and Persistent Universe MMO Release Date?
Post at: Di 12. Jun 2018, 19:28
By /u/firepixel

Is there any reliable information regarding Squadron 42 or the Persistent Universe MMO release? What is your best guess? I backed this game on September 11, 2012 and I was hoping to be playing at least a finished single player by 2016. I'm a patient guy but ay caramba! I tried the MMO when Alpha 3.0 was released but with my epic 1080ti gaming rig I was struggling to see more than 26 FPS.

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