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BeitragBeitrag #1 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 00:20

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My current background
Post at: Fr 10. Aug 2018, 00:15
By /u/cmdralpha

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BeitragBeitrag #2 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 00:25

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Daymar Rally - WHAT IT REALLY TAKES TO WIN, PART I -- TECHNOLOGY
Post at: Fr 10. Aug 2018, 00:24
By /u/Cor5aire

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BeitragBeitrag #3 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 01:05

Updated at: Fr 10. Aug 2018, 01:05

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(Secret places) after big benny stonehenge, and the javelin wreck, what to expect on Hurston?
Post at: Fr 10. Aug 2018, 01:04
By /u/Fenrilh

From my super reliable sources : we will have to find an isolated HUGE CAVE (handcrafted by the devs) containing a big baller HOT TUB, with a STAR KITTEN music station, and everything needed to make a private party great! No suits needed, there is natural oxygen. Oh well, no clothes needed neither.

Access? There is of course a hidden access from the underground through an old secret mini RAILTRAIN going back to a near outpost lab in the area of Lorville, but it is now all obstructed and broken. Only exit left for now is the natural CAVE ACCESS, heading up near a LAKE which looks (from far ahead in the sky) as a BIG FISH. Entrance is in the mouth area.

Why this cave is special? Legend says this cave hides in the ground the third CARRACK ever made in history, lost for centuries. It is like an holy grail for explorers. Well okay, it is just talks and gossips mentioning the Carrack keyword (thanks for the automatic upvote) , but still : the place has a hot tub anyway. So this a baller place, for sure. BALLER.

To start that adventure, find the pirate trapped under TRASHES in Lorville who talks about another dude with a BEARD who cooks SPACE WHALES on Disco music. (nah, it isnt a real space whale of course... More of a 'space' whale. A cooked whale recipe with some local Hurston mushrooms in it. Space cakes are so obsolete in 2948)... And from there follow the trail of the legendary Carrack stolen and hidden by pirates, story says...

And you guys, have heard anything as reliable as my info?! A baller info, of course.

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BeitragBeitrag #4 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 01:15

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After all this fawning over sexy cities, can we get some appreciation for some of the beautiful upcoming armor sets?
Post at: Fr 10. Aug 2018, 01:10
By /u/Abnormal_Sloth

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BeitragBeitrag #5 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 01:20

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After all this fawning over sexy cities, can we get some appreciation for some of the beautiful concept art for armor sets?
Post at: Fr 10. Aug 2018, 01:17
By /u/Abnormal_Sloth

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BeitragBeitrag #6 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 02:00

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Building a SC ship at home.
Post at: Fr 10. Aug 2018, 01:57
By /u/Skormfuse

Got bored so I decided to break down ship creation as a RPG stat system.

stats

((Share 10 points between these))

  • Strength: Attack power
  • Endurance: Carry weight Cargo
  • Constitution: Defense
  • Stamina: Range
  • Intelligence: Tech (scanners, Radar, ect)
  • Perception: Cockpit view
  • Dexterity: Agility
  • Charisma: Comfort (NPC performance)


Build

(Effects Size and effect of each stat modification, Pick One)

  • Small
  • Medium
  • Large
  • Capital


Role

(Main role Pick one)

  • Insert confirmed role here:


Dedication

(Dictates starting equipment or hull specific equipment)

(Less dedication = Less role efficient, hull specific equipment)

  • Dedicated: Mostly role locked
  • Semi Dedicated: Pick one additional role similar to main role, additional role may move up to one stat point to a new selection
  • Multi role: Pick two additional roles, each additional role may move up to two stat points to new selections.
  • Jack-Of-all-Trade: pick up to three additional roles and add Hauler as a free additional role, If your main role is hauler Pick one more additional role, each additional role may move up to one stat point to another selection


(Multi role gets to move the most stats around, due to it's more role focused variants and ship changing modules)

Additional roles

  • Additional role 1:
  • Additional role 2:
  • Additional role 3:
  • Additional role 4:
  • Additional role 5:


This was a very simplistic break down. and could likely do with more refinement.

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BeitragBeitrag #7 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 02:05

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Anyone else think the Cutlass's engines should be a tad bit quieter?
Post at: Fr 10. Aug 2018, 02:02
By /u/haiiid2

I understand somebody will reply with "TURN DOWN YOUR VOLUME IDIOT!" but I want to be able to play at a normal volume while also not going deaf from the engines of the Cutlass.

It goes very loud on launch and when using the afterburners and boost.

Anyone else agree?

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BeitragBeitrag #8 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 02:40

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Can't launch getting error 10002
Post at: Fr 10. Aug 2018, 02:36
By /u/Catharsis_Alex

Everytime I try to launch the game I get the error code 10002. It's stopping me from playing. Anyone can help?

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BeitragBeitrag #9 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 02:45

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When you've had too much fun at Bar Citizen
Post at: Fr 10. Aug 2018, 02:41
By /u/CelestialTrieye

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BeitragBeitrag #10 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 03:05

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Galactic Historian Lectures: The Hadesians
Post at: Fr 10. Aug 2018, 03:03
By /u/Dolvak

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BeitragBeitrag #11 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 04:15

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Wallpaper Engine deserves more Star Citizen in it, so here's my contribution
Post at: Fr 10. Aug 2018, 04:06
By /u/Abnormal_Sloth

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BeitragBeitrag #12 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 04:20

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roadmap update tomorrow
Post at: Fr 10. Aug 2018, 04:17
By /u/haiiid2

omg wow

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BeitragBeitrag #13 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 05:00

Updated at: Fr 10. Aug 2018, 05:00

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Building Star Citizen: Carrack Escape Pods & Props
Post at: Fr 10. Aug 2018, 04:56
By /u/West_Sage

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BeitragBeitrag #14 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 05:10

Updated at: Fr 10. Aug 2018, 05:10

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How come no small civilian ships have jump seats?
Post at: Fr 10. Aug 2018, 05:05
By /u/Neokolzia

So with the 300 rework from what I've gathered doesn't have any jump seats which was an original criticism I had that the Space BMW was a 1 seater in its entirety. More of a Space Corvette then Space Luxury Sedan if you ask me.

And we don't see to my knowledge any secondary seating (aside from Military ships) in Small ships before Cutlass/Freelancer size, not including Beds or Turrets or otherwise Dedicated positions.

I find it hard to believe that this is something so universally useful as the ability to transport 2 players or even a NPC would be relegated to only medium sized crafts, what would be the harm of servicable foldable seats in something like the 300i, Avenger, Mustang Beta (pending rework), and possibly Vulture.

Albiet while a minor priority at least playing as much as I have in the verse the ability to have somewhere for someone to sit and come aboard your ship is very important and comes into constant question when playing with friends or doing distress signals etc. So having the ability to "carry 1 or more" via jump seats while not increasing max crew on these ships would be something very useful and realistic overall.

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BeitragBeitrag #15 von Reddit SC [RSS Bot] » Fr 10. Aug 2018, 05:30

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Can anybody spawn size 5 ships in the hangar?
Post at: Fr 10. Aug 2018, 05:26
By /u/RibertGibert

I’m trying to spawn in my 600i so I can explore it with smooth frames but I’m only finding spawn points for size 1-4 ships. Is there a size 5 somewhere that I am missing? I’ve been running around the Revel and York hangar for a bit and I feel like I’m missing something.

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