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Is Star Citizen Technically Feasible?

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Is Star Citizen Technically Feasible?

BeitragBeitrag #1 von BoredGamer [RSS Bot] » Fr 21. Sep 2018, 00:40

BoredGamer

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Post at: Fr 21. Sep 2018, 00:12

Star Citizen with a summary highlights of the GameStar.de Article “Is Star Citizen technically feasible?”. They talked to various Devs about a range of technical aspects of the Game and there was a good amount of information there, be aware some bits may be slightly lost in translation.
GameStar Is Star Citizen technically feasible? |
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Star Citizen is an Open Development Alpha Project that aims to build a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State Now & you can help give feedback & influence the direction of the game.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS.
Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 may be released Q3-4 2019.
I am suspecting to see a Star Citizen MMO/PU Beta end of 2020.

Full Disclosure:
I am an independent Star Citizen Fan & Content Creator. I am not paid or contracted by CIG/RSI in anyway.
I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases, known as the Evocati Test Flight (ETF).
Shadow Cloud Gaming referrals give me a small kickback, however I am not paid by them for any specific videos or promotion.

CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.2.2 LIVE
#StarCitizen #CitizenCon #Squadron42

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