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BeitragBeitrag #1 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 00:00

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Evocati 3.3 - Initial Patch Notes
Post at: Mo 24. Sep 2018, 00:00
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BeitragBeitrag #2 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 01:50

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Finances. Run the numbers with me-- the facts don't lie.
Post at: Mo 24. Sep 2018, 01:47
By /u/cipherphant

https://robertsspaceindustries.com/funding-goals



So, my last thread was accused of being too 'troll-ish'; therefore, I ask you all to help me understand the raw numbers as I am trying to understand where the money is coming from and where it is going.

According to their website, $194,140,707 has been raised so far.

According to their website, the project has raised between $15,000,000-20,000,000 so far this year.

According to recent developer interviews, as of two months ago, Star Citizen broke 500 employees.

Based on the amount of positions they have open, I am assuming they are not paying competitive wages; therefore, let's low-ball and assume they pay each employee, on average, about $30,000 a year.

500 x 30,000 (lowball figure) = $15,000,000-- and that is just employee wages. This isn't accounting for rent, travel, advertising, servers, insurance, utilities, equipment, etc. -- the total of which could easily equate to a significant chunk more. \* IF ANYONE HAS A GUESS ON HOW MUCH THAT WOULD BE, I'D LOVE A BALLPARK ESTIMATION.*
Let's estimate that the project costs about $25 million dollars a year--- at that rate can they sustain a ten year development cycle?

What we don't know is if the Funding page includes in-store credit purchases (melted) products. Some have suggested that they're padding using the raw sales data based on purchases, credit and non-credit, together as one value. This would significantly lower their overall projected income.

Either way you look at it they are not sitting comfortably. I'd guess that a significant amount of the initial seed capital has already been spent and that they're sustaining a lot of the budget on ship sales, etc.

I think CiG needs to think about other sources of income. For example, BoredGamer was discussing the monetization of YouTube and the fact that Star Citizen's channel isn't set up for income generation. Could they be doing more to generate income that doesn't rely so heavily on the faith of already over-extended backers?



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BeitragBeitrag #3 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 02:15

Updated at: Mo 24. Sep 2018, 02:15

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Evocati 3.3 - Mustang Delta
Post at: Mo 24. Sep 2018, 02:14
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BeitragBeitrag #4 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 02:40

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Why didnt OCS build get released to evocati?
Post at: Mo 24. Sep 2018, 02:35
By /u/haiiid2

Uh oh...

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BeitragBeitrag #5 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 02:50

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Cars or Horses? • r/starcitizen_refunds
Post at: Mo 24. Sep 2018, 02:48
By /u/koa-ayatollah

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BeitragBeitrag #6 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 03:10

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Evocati Request: Leak new ship loadouts
Post at: Mo 24. Sep 2018, 03:08
By /u/PositiveChi

Super curious to see what changes are coming to the most common ships in the verse, see if this will shake things up a bit. Hopefully someone could get a rundown going soon?

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BeitragBeitrag #7 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 03:25

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What's the new loadout for the Sabre in avocado 3.3?
Post at: Mo 24. Sep 2018, 03:20
By /u/Vanguard025

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BeitragBeitrag #8 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 04:10

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Sneak peak showcasing updated environment blending on Daymar
Post at: Mo 24. Sep 2018, 04:06
By /u/scaleofthought

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BeitragBeitrag #9 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 04:35

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Huh...excuse me, did all the exciting content get pushed into 3.3.5?
Post at: Mo 24. Sep 2018, 04:33
By /u/cpeng03d

I have not been checking the update lately, and today i just notice on the roadmap poped out this 3.3.5 that claims all the implementation of exciting content (hurtson, bind culling, object streaming etc) supposedly in 3.3.0 that WE ALL have been waiting for and have been SO CLOSE... Well subconsciously i was expecting such disappointment but really.

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BeitragBeitrag #10 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 04:50

Updated at: Mo 24. Sep 2018, 04:50

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Made a quick drawing of the Hammerhead's supposed layout (as far as I can determine it from the footage we've seen thus far)
Post at: Mo 24. Sep 2018, 04:46
By /u/Derpenwolf

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BeitragBeitrag #11 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 05:00

Updated at: Mo 24. Sep 2018, 05:00

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Xian Cargo Ship (2017/2018)
Post at: Mo 24. Sep 2018, 04:59
By /u/Elise_93

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BeitragBeitrag #12 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 05:50

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Idea: No FPS weapons in seats
Post at: Mo 24. Sep 2018, 05:49
By /u/KimpeJ

Just a suggestion, but do you guys think it would be cool that you can't enter a ship seat or a bed with a weapon on your back? That must be very uncomfortable to sit there...

Many ships already have weapon racks, so you can deposit them there while you don't use it.

This would also lead to players not having big guns on hand when they don't expect to need them, makes the use of non-lethal weapons more interesting I think.

Note: you can always keep your sidearm on, so you're not unarmed

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BeitragBeitrag #13 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 06:15

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Why is this happening? Never had this before, played normally 2 days ago. Nothing else is taking up memory AFAIK
Post at: Mo 24. Sep 2018, 06:14
By /u/haiiid2

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BeitragBeitrag #14 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 06:40

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Any other known bad token fixes?
Post at: Mo 24. Sep 2018, 06:40
By /u/haiiid2

Tried the following:

Relaunching multiple times

Verifying game files each launch

Deleting user folder multiple times

Rebooting



Anything else I can do?|

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BeitragBeitrag #15 von Reddit SC [RSS Bot] » Mo 24. Sep 2018, 06:45

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What happened to the new FOV slider?
Post at: Mo 24. Sep 2018, 06:42
By /u/Yokoko44

I remember in an older ATV that CIG was nearly done with a FOV slider that scaled better and had a wider range. As someone with a 21:9 monitor I’d love to go beyond 85. The game deserves to be shown in all its glory!

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