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BeitragBeitrag #166 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:10

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Freelancer cost breakdown - one of the more interesting slides from yesterday
Post at: Do 11. Okt 2018, 19:06
By /u/Quesa-dilla

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Freelancer Price Breakdown

I mostly perked up on this because it might give us a bit of context as to what LTI and basic insurance will cover. If LTI/Basic covers just the hull then this image suggests that the coverage is minimal.

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BeitragBeitrag #167 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:15

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Is the Mustang Delta worth the 70€?
Post at: Do 11. Okt 2018, 19:10
By /u/Rabbattz

For a little bit more you get the Gladius with more firepower and shields. Why is the Mustang Delta so expensive? Is it some sort of rarity? Surely they will bring out a better ship in that niche soon, won't they?`I am tempted to buy it because I like small stealthy, agile kind of gameplay.

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Is Star Citizen doomed to become a more complex Sea of Theaves, or will it become something more?
Post at: Do 11. Okt 2018, 19:12
By /u/Ironhand_XIII

As far as I can tell, CIG has not said there will be any grinding or any challenges in the game like events or what not. Most MMO's have challenging end game events. For instance, Destiny has Raids. There is an end game challenge or event that makes me want to keep playing to participate in that challenge. I know this game is meant to be a simulator, but will it suffer from the same problem Sea of Thieves did in that there's nothing to true value to DO? OR will the gameplay, immersion and simulation be enough to keep the game afloat in the long run?

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I don’t know what to dooo pls halp
Post at: Do 11. Okt 2018, 19:13
By /u/micheal213

Soo I’ve backed since the first option has been there to so since the beginning. And recently a month ago I finally really built a computer to run it at a consistent 60 and I really want to get into play the modules right now but idk where to start. Like I start at the port to get my ships but I don’t m ow where to go. How to do missions where to get them getting weapons guns finding NPCs to fight on planets I just don’t know where to go and it’s all so overwhelming.

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Angry Joe on Citcon
Post at: Do 11. Okt 2018, 19:14
By /u/Onerosarmakat

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BeitragBeitrag #168 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:20

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Can someone help? I cant access crusaider... When i Press the button nothing happends..
Post at: Do 11. Okt 2018, 19:15
By /u/ApfelBecher

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BeitragBeitrag #169 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:25

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Kraken & Valkyrie 3D model
Post at: Do 11. Okt 2018, 19:23
By /u/ctykil

Kraken: https://sketchfab.com/models/b92ed160499e4d108f1a835bce9ace55



Valkyrie: r/https://sketchfab.com/models/50435df5549c4670aaf36d4fba42a57a



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Angry Joe Reports on Citcon interviews Brian Chambers.
Post at: Do 11. Okt 2018, 19:24
By /u/Onerosarmakat

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BeitragBeitrag #170 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:30

Updated at: Do 11. Okt 2018, 19:30

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MRW I'm trying to hide from the CitizenCon camera crew
Post at: Do 11. Okt 2018, 19:27
By /u/ARCHA1C

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BeitragBeitrag #171 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:35

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I like CIG's sense of humor.
Post at: Do 11. Okt 2018, 19:32
By /u/Tilvaltar

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I Made a short little chillout clip with PTU3.3, just for the beauty of the moment with the music and how well it works out
Post at: Do 11. Okt 2018, 19:34
By /u/Stevoo4552

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BeitragBeitrag #172 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:40

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Is the PTU copy process supposed to take hours?
Post at: Do 11. Okt 2018, 19:37
By /u/thebigredone91

Title says it all basically.

Been waiting for the email for 4 hours, and would like to be able to log into the launcher and start the download before I go to sleep.

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Even the Official YouTube Channel Thinks 3.3 is Available to Everyone
Post at: Do 11. Okt 2018, 19:39
By /u/Zeiban

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Dont tell me how to live my life, Chris... Lorville Citizen Cosplay
Post at: Do 11. Okt 2018, 19:40
By /u/Bulevine

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BeitragBeitrag #173 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 19:50

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How do I get RSI Venture Armor?
Post at: Do 11. Okt 2018, 19:48
By /u/TheRyanDudeMan

How do I get RSI Venture Armor? I just subscribed today for this month. Is it too late or?

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That new ship smell.
Post at: Do 11. Okt 2018, 19:48
By /u/combativeGastronome

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copying account to ptu
Post at: Do 11. Okt 2018, 19:48
By /u/Humanevil

is anyone else finding that after 2 or more hrs they still havent got there email yet for the ptu?

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The Keynote Uploaded to Youtube
Post at: Do 11. Okt 2018, 19:50
By /u/TheNOOBIFIER1337

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Question about the hammerhead
Post at: Do 11. Okt 2018, 19:50
By /u/x423xriobravo3601990

Hey guys i have a question i cant seem to find a answer so ill ask here. Can the hammerhead store a Cyclone in its cargo bay?

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BeitragBeitrag #174 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:00

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3.3 All Backers When?
Post at: Do 11. Okt 2018, 19:59
By /u/Gunzbngbng

Supposed to be yesterday. Instead it's behind a paywall.



What gives?

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BeitragBeitrag #175 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:10

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Star citizen 3.3 PTU experience in 1 clip: decent fps with a potato pc, Cyclone wheels don't come off anymore, surprise Valkyrie
Post at: Do 11. Okt 2018, 20:09
By /u/Juhanmalm

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BeitragBeitrag #176 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:15

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In game Crypo currency
Post at: Do 11. Okt 2018, 20:14
By /u/Erotheus

I think it'll be so cool if star citizen introduced in game crypo currency that is earnable in game that people could actually use outside the game, that would make the stakes much higher in-game, draw in a lot more people to play the game and increase play time and boost funding for continuing development of new things. Also with the stakes being that high, it'll encourage the developers to make sure the game is thoroughly developed and super polished in all its systems to avoid exploits. It'll bring this game to life, might just be the first ever virtual world.

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BeitragBeitrag #177 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:25

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Squadron 42's trailer subtitled to spanish
Post at: Do 11. Okt 2018, 20:22
By /u/Psycho_jalvaro

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BeitragBeitrag #178 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:40

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Chris just said we are gonna have underground caves in stream
Post at: Do 11. Okt 2018, 20:38
By /u/yasoing

im hyped

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BeitragBeitrag #179 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:50

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Squadron 42 Roadmap update email received!
Post at: Do 11. Okt 2018, 20:47
By /u/TheBlueFan

October 11th, 2018

Attention Recruits,

As the development of Squadron 42 thunders on, the brain trust at UEE Naval High Command has retooled their dispatches.

We aim to bring you the most significant and comprehensive project updates available. However, particularly sensitive details will remain under wraps to avoid unnecessary leaks to the civilian community.

Read on for a look into the work done on Squadron 42 during September and keep a weather eye open on this channel for future briefings.

Over and out,

UEE Naval High Command

Squadron 42 Trailer

CitizenCon 2948 saw the first look at the latest Squadron 42 trailer. If you missed it, or want to check it out again, you’ll find the full 4K version on the official Star Citizen YouTube channel.

Cinematics The Cinematics Team split their time this month between creating content and advancing tech and tools. They had several meetings about where to fit PCAP to reworked props and where to change geometry to fit the specific shot performances; in particular, where to place the Idris and Bengal’s captain’s chairs.

They modified and completed several Trackview master sequences featuring newly-edited PCAP, including camera and lighting. The completed sequences essentially show a conversation or first-person cinematic and all of its branches in a linear fashion. The animators then use these to iterate on pose-matching, while the level designers use them as the blueprint for how the scene will play out once it’s scripted via AI logic.

On the tech side, they worked with tool engineers to improve the navspline for puppeteering ships. The spline now features better ghost vehicle rendering too, allowing its control points to be manipulated as editor objects. General work on the usability of the spline is continuing with numerous improvements. The team also revamped the ability to trigger weapon and turret fire on ships.

A collaboration with the tech teams featured example scenes that contain performances by real-life actors. As the actors were directing their performance to a specific point, the goal is now to guide the player towards that spot via UI. The first tests look promising. Engineering

The Actor Team made a lot of small improvements to how first-person gameplay feels, such as speeding up weapon swapping, tweaking ADS aiming when moving, and adjusting weapon sway. They also revisited and fixed issues with the jump mechanic before undertaking a more detailed pass using the new time-warping tech to clean up the assets. Progress continues with the Usable Editor Tool, which enables the team to create and amend new usables directly in the editor and simplify the current process.

The new Walk and Talk prototype is making progress, with two characters now walking together while having a believable and dynamic conversation. The EU Gameplay Team has been supporting the cinematics group, fixing issues they’ve been having when creating cutscenes. Facial Animation

The team worked along-side Tech Animation to test the Vanduul facial rig. They also ran the first set of reviews for the new Facial Animation Quality Benchmark, with the goal of establishing a gold-standard for facial performance in a triple-A game. Chemline

Gameplay Story

September was a particularly exciting month as the Story Team implemented more scenes than ever before. The aim for Q3 began with around 10, but they managed to get 23 working in-game to a high standard. They also gave more thought to the lighting and positioning of scenes within levels, which has led to considerable improvements to their visual appearance.

Graphics

The Graphics Team worked on several new features as part of ongoing space-crafting improvements. This included adding shadows onto and from gas clouds (with a 75% memory saving), the addition of turbulence and interference when near dense regions of cloud, and a new GPU spline based lightning system. On top of this, they also improved reflections from water and added tessellation to the organic shader, which is mainly used for rocks and terrain.

Level Design

The team is operating at full capacity, with a heavy focus on scene implementation and usables. Making all the locations of the game feel realistic and believable (particularly the way the AI interact and move around on their various schedules) is always a top priority.
All chapters of the game have a single design owner and several support designers who can work on them simultaneously. The numerous feature teams all have S42 technical priorities on their backlogs and have a steady stream of technology and workflow improvements coming in on a weekly basis.

Props

The Props Team shifted priorities slightly this month to focus on getting their templates updated to work with the new usable systems, with the aim to make it easier to scale functionality out across the game. Work has progressed on junk and scrap piles, with the whitebox assets getting a material pass. The original simpods have been brought up to scratch, staying true to the original concept but being reworked using the custom normal workflow. They were also converted to work with the most current shaders. Finally, the team has been going through the cinematic scenes and have started work on the props with performance capture associated with them. Chemline

Ship Art

The Ship Art Team paused for a couple weeks on Persistent Universe work to take care of some pilot-fitting issues on a prominent S42 campaign ship. They raised the pilot position up and refined the interior geo a bit more. Now that it’s done, they’re back in full swing on the 300i grey-box for the PU. Chemline

Tech Animation

The Motion Capture Team has been reconfiguring their whole rig to trigger capture on every platform over TCP/IP: reference, facial & body. This made it much easier to match and manage the resulting datasets and has improved workflow across the board.

They put it to the test on a recent shoot in Manchester and worked to implement much of the resulting animation. They have also been refining the pipelines in which they process the data sets from motion capture and bring them together as a whole in their animation DCC of choice, Maya.

Female animation received baseline processing, with retargeting of the core reference databases and basic animation done to make the refinement pass as easy as possible.

They also worked on multiple fixes for the usable system and supported the Combat AI Team with new weapon setups for left-handed combat. Lastly, the team has been developing the facial rigging pipeline and skinning toolsets, with the Vanduul as the central focus of development. Chemline

UI While UI predominantly provided support for new features in the PU, they also supported various environmental needs for Squadron 42, such as ambient displays in the background of scenes and locations. VFX

This month, the team focused heavily on a variety of feature improvements, including significantly upgraded lightning effects. This doesn’t just refer to how it looks, but how it can be dynamically controlled and how it interacts with the player. This was all done in close collaboration with the Art and Design teams. They also worked on various cinematics, as well as several in-game cutscenes. Some have been challenging to work on as they flesh out unique environments and situations that haven’t been seen before in a video game. Chemline

Weapons

The Weapon Art Team finished production on the Kastak Arms Sawtooth knife.

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So... did they show off anything new at Citizen Con?
Post at: Do 11. Okt 2018, 20:49
By /u/SubDeluise

I was busy with university yesterday, and came to the subreddit today expecting videos showing off lush biomes, or a brand new faction, or a video showing what it will be like walking around on Earth... but after browsing the subreddit I don't see anything special. After all of the recent controversies I expected them to go all out this year. I guess it's time to join the hate train, because after the delay of bind culling/Hurston, and now this, I'm just about done with this "game".

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BeitragBeitrag #180 von Reddit SC [RSS Bot] » Do 11. Okt 2018, 20:55

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TO ALL PTU TESTERS >>> Will I be able to run SC with OCS?
Post at: Do 11. Okt 2018, 20:52
By /u/Papel_Higienico

My hardware: Video Card> R9 380X 4 gb

Processor> FX-6300

16 GB RAM

If not, what should I upgrade to properly run it??z

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Anyone running 3.3 with a HDD? What kind of frames are you getting?
Post at: Do 11. Okt 2018, 20:52
By /u/DaCheezItgod

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