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BeitragBeitrag #31 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 04:40

Updated at: Fr 30. Nov 2018, 04:40

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BSOD in 3.3.6?
Post at: Fr 30. Nov 2018, 04:39
By /u/solar_cell

Anyone else have this occur? My rig is rock solid and can run something like heaven benchmark or Intel burn test for over 24 hours (didn't see much point running it longer). Both myself and a mate have had BSOD in latest release, but never before in any other patch which makes me believe there's something nqr here. Specs of pc are more than capable with 1080ti, 24gb ram, dedicated ssd, bla bla bla. Never had any issues with any other game or app so wondering who else has seen this happen. Cheers.

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BeitragBeitrag #32 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 04:45

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Can you land the Arrow on ships like the Caterpillar? One of my friends was telling me about it, but I wasn’t sure if that was possible. Time to turn to the experts for answers
Post at: Fr 30. Nov 2018, 04:43
By /u/Kitsune821

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BeitragBeitrag #33 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:20

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What's going to be the equalizer with the Arrow? Right now, it looks like it makes the Gladius and Mustang Delta irrelevant.
Post at: Fr 30. Nov 2018, 05:16
By /u/Lesesquire

I have a Gladius and a Delta, and like them both for different reasons. Looking at the stats of all 3 (including the Arrow), it basically looks like the Arrow has the weapon load out potential of the current Gladius (size wise) at half the price. Comparing it to a ship within it's own price point of $65, the Delta, the Arrow is faster, and has potential for higher damage weapons all around, plus has a lot of missiles. The only thing the Delta has going for it in this case, is the "cross section reduction armor", but I don't think it really does anything yet. The other components on the Arrow have not been filled in for the most part, so hopefully some balance might be found there. Either that, or maybe allow only one gun hardpoint to be size 3. I get that the Arrow is supposed to be new and cutting edge, where as the Gladius is an older design, but the Mustang Delta is supposed to be fairly new and cutting edge also.

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BeitragBeitrag #34 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:25

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Dropping out of QT every million KM?
Post at: Fr 30. Nov 2018, 05:22
By /u/Spyers

Pressing B 40 times to get to Hurston doesn't seem right.

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BeitragBeitrag #35 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:30

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Game crashes in Lorville
Post at: Fr 30. Nov 2018, 05:29
By /u/DogsWillHunt69

Noticed every time I get into Lorville I crash within minutes of being there. Anyone else have this problem?

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BeitragBeitrag #36 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:35

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Will I be able to upgrade to upgrade my freelancer to the MAX after the sale.
Post at: Fr 30. Nov 2018, 05:34
By /u/classytanger

Do we know what will still be available for purchase after the sale? Im Also specifically curious about the 100 and 300 series origins

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BeitragBeitrag #37 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:46

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Lorville Overhead View (1920 x 1080)
Post at: Fr 30. Nov 2018, 05:40
By /u/haiiid2

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Keeping Expo on permanently?
Post at: Fr 30. Nov 2018, 05:45
By /u/solar_cell

So with all the hype around the free fly week plus expo, it's been fantastic to see all the interest generated here, in game, and on spectrum regarding ships, the pu, and all things star citizen. The expo has been an absolutely invaluable tool for showcasing new ships and giving people an idea what things look like and fly like in person. My thinking is Lorville makes the perfect place to house a permanent expo like this. Given that they've already put the work (funded by us backers!) in to complete all the expo halls, we should be able to leverage this asset moving forward to send newbies to, meet org members, or arrange dodgy meetings. Either way it's something I think we should be able to keep in the game. Perhaps place an access schedule around each hall based on days of the week, times, etc so that each hall still holds some scarcity so to speak, and devs can make additions etc on off days. What do you think?

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BeitragBeitrag #38 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 05:55

Updated at: Fr 30. Nov 2018, 05:55

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MISC Razor is pretty fun!
Post at: Fr 30. Nov 2018, 05:51
By /u/thoughtfulwander

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BeitragBeitrag #39 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:00

Updated at: Fr 30. Nov 2018, 06:00

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FIX the MObiglass not pulling up issues!
Post at: Fr 30. Nov 2018, 05:56
By /u/evenios

this game is actually coming along pretty well with the new updates but what i dont understand is how they still have not addresses some major annoying game breaking bugs........one is the mobiglass issue where you try to pull it up and it wont stay up.......its extremely frustrating and i dont understand why this hasnt been fixed yet. and again the whole quantium drive sometime bugging out and not working as well



these two issues should be high up on the list and really need to be fixed. all the fancy new features in the world that each big patch brings isnt going to mean a hill of beans if you cant get the core basic gameplay fundamentals working correctly. as otherwise i think its a great game so far......

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Global ship price differences
Post at: Fr 30. Nov 2018, 05:59
By /u/sendintheotherclowns

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BeitragBeitrag #40 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:05

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You beautiful piece of junk.
Post at: Fr 30. Nov 2018, 06:02
By /u/kuery

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BeitragBeitrag #41 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:10

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Starting as mercenaries
Post at: Fr 30. Nov 2018, 06:09
By /u/Unstable_larry

I have a budget of 450, I want something that is going to allow me and one other player to both be mercenaries.(Guns for hire) space and on the ground, what should I be looking for, or into. I've been running the numbers and Im willing to go deeper, but I want to know what this thread thinks is going to be the most productive. I am open to all ideas

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BeitragBeitrag #42 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:20

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Drake now Crashes MISC Party
Post at: Fr 30. Nov 2018, 06:17
By /u/DracoHardt

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The average Star Citizen experience.
Post at: Fr 30. Nov 2018, 06:17
By /u/Cerberos_

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BeitragBeitrag #43 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:25

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Caterpillar, Better carrier than a Polaris.
Post at: Fr 30. Nov 2018, 06:21
By /u/Tactical_Tracker

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BeitragBeitrag #44 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:50

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Just got a prospector, cheapest ship to haul it around.
Post at: Fr 30. Nov 2018, 06:35
By /u/Wompzila

Got a prospector need a good cheap way to get it to mining spots. Ideas?

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Surfing the Razor EX into QT
Post at: Fr 30. Nov 2018, 06:40
By /u/rodmani

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Friends in spaaaaace
Post at: Fr 30. Nov 2018, 06:41
By /u/sanmadjack

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Realistically - how will SC make "boring" gameplay interesting?
Post at: Fr 30. Nov 2018, 06:47
By /u/zenjaminJP

So I'm in an Idris! The battle is RAGING outside!

...

And I'm at my battlestation as the cook/armorer/3rd assistant engineer.



Realistically, I'm thinking most orgs will require a massive number of AI to fill these positions that many people might find simply... tedious? Basically, I'm at a juncture where I'm concerned that "realism" will become too much of a chore than actually fun or necessary to gameplay.

To be clear - I'm not against sim style. I am just concerned that's quite a "niche" it might be difficult to get crew for some roles...

But do you see this as a problem? What ways is or should CIG make engineering, or some other menial gameplay interesting for example?

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We need Orbital Logistics platforms before we can have MISC Hull ships.
Post at: Fr 30. Nov 2018, 06:49
By /u/Ly_84

None of the Hull series ships would survive take-off if they're loaded to capacity. It would, at least, bend it's spine out shape. For door-to-door deliveries, we have the Freelancer series, which is sturdier, at the cost of capacity.

What we need for the Hull is the presence of several logistics depots in orbit around planets and any bodies with major outposts. They'd be like mini-Olisars, with 2 docking tunnels for capital-sized ships and 2 large landing pads, perpendicular to the former. Once docked, the pilot walks to the Admin post and sells his goods to one of the outposts present planet-side, through the platform's trading screens. The Or-Log platform keeps a small percentage as profit for itself. The larger the transaction, the lower the cost. Each depot has a maximum capacity, which is visible from the star-map. Full depots charge more money for their services than empty ones. Players travelling to the surface who happen to be travelling (part) empty can drop by and see if there's any cargo heading to their final destination. They can help deliver it in exchange for a small fee.

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BeitragBeitrag #45 von Reddit SC [RSS Bot] » Fr 30. Nov 2018, 06:55

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Reclaimer Weapons...
Post at: Fr 30. Nov 2018, 06:51
By /u/s0jooman

https://streamable.com/2uq9h

Are you able to do this still? And how are you able to get all the weapons on the reclaimer to fire forward like that? When I shoot its aimed all over the place...

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CIG needs to slow down, and fix what they already have. Just for a little bit.
Post at: Fr 30. Nov 2018, 06:53
By /u/Brock_Starfister

I write this after trying to do anything other then take screen shots. Nothing really works well. Some things function but its all duct tape and wire. After months I decided to come back and try to do missions. I tried Merch missions, the AI is dOA, I tried turn in mission, dead AI. I got a meet someone mission, I went there. There was no AIR on Levski, and the AI was not responding. I tried Arena Commander, I cant even change my ship.



CIG I respect and understand the drive, but maybe delay a patch for new stuff to stop and catch up. Make what we have work. Nothing I have tried really functions. Every quest is broken for some reason or another, hell quantum drive barely works more then once. This breakneck speed checks the block, but right makes the game in the end a dysfunctional pile. I have tried, so much.

SC right now is duct tape and baling wire, all at 0.2 lightspeed.



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