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BeitragBeitrag #16 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 09:35

Updated at: Do 11. Jul 2019, 09:35

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opinions?
Post at: Do 11. Jul 2019, 09:31
By /u/dallasz09

Hi everyone

I want to get into SC but i have some questions first. the money is'nt the problem but i want to start with 1 of 3 ships. how can i get the Hammerhead or the Eclipse stealth bomber? (those are my favorite but i can settle with the andromeda) also my internet is satellite. my ping is roughly in the 700ms+ i do play elite dangerous in solo mode. but how will this game run on that? my internet is what is keeping me from getting into the game for sure.

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BeitragBeitrag #17 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 10:10

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Origin designers should take notes :)
Post at: Do 11. Jul 2019, 10:05
By /u/Star_Pilgrim

Bild



Amazing design in luxury.

I mean,... just wow.





Interior 1



Interior 2



Crystal accents



Look for more in the above link.

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BeitragBeitrag #18 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 10:15

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We can see Lorville starmap point from Aberdeen (ZOOM with F)
Post at: Do 11. Jul 2019, 10:12
By /u/LIksisz

Bild

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BeitragBeitrag #19 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 10:20

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Still pretty new to SC, but i haven't laughed this hard in years
Post at: Do 11. Jul 2019, 10:15
By /u/wrkncacntr

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BeitragBeitrag #20 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 10:30

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Lord of the Rings MMO in production with Amazon (Lumberyard?)
Post at: Do 11. Jul 2019, 10:29
By /u/LuckySlevin198

After we heard recently a lot of negative news about Lumberyard as Amazon's game engine..

https://www.greenmangaming.com/newsroom/2019/06/19/lumberyard-game-engine-blamed-for-amazon-game-studios-lay-offs/ (as a quick example)

..I was very happy to see the news of LotR today. Even though it is not stated officially that they will use Lumberyard I cannot think of any other possibility. Every further development on that engine can only be beneficial for us, especially when they work on MMO technologies.

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BeitragBeitrag #21 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 10:40

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DLSR camera for headtracking?
Post at: Do 11. Jul 2019, 10:36
By /u/MajorJo

Hello guys,

I was wondering if it is possible to use a DSLR Camera for headtracking? Did anybody try that possibility yet?

Thanks!

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BeitragBeitrag #22 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 11:30

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What is a good build for a Super Hornet ?
Post at: Do 11. Jul 2019, 11:27
By /u/Thasoron

I haven't played SC in a while now but I was thinking of giving it a try again over the ummer vacations. I have a Super Hornet im my hangar but for a while it seemed it was power crept by newer and flashier ships. Is there a competitive loadout still for the Super Hornet ?

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BeitragBeitrag #23 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 12:20

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The default keybindings for max speed limiter (mousewheel) and thrust force limiter (R-Alt + mousewheel) should be swapped. Because everyone needs thrust force limiting while no one needs max speed limiter that often.
Post at: Do 11. Jul 2019, 12:16
By /u/meowcat_

The default keybindings for max speed limiter (mousewheel) and thrust force limiter (R-Alt + mousewheel) should be swapped. Because everyone needs thrust force limiting while no one needs max speed limiter that often. Just like in a car, the fine control over the pedal is used all the time, but cruise control is a rare thing to use.

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BeitragBeitrag #24 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 12:40

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did anybody got Ryzen 3600X or 3700X bench or telemetry data ?
Post at: Do 11. Jul 2019, 12:35
By /u/MoeStrif

hello guys thinking about upgrading my old 4core i5 6600k who only get me at 60fps in deep space ( and between 20 and 40 otherwise), and i can't find any info for these CPU on Star Citizen specifically! Telemetry didn't work for me after 3.4, and someone yesterday posted about the 3900X, but SC is, for now, very CPU intensive and it could be very different from a 3900X to a 3600X !

so if anyone got some bench number on SC or telemetry pics of their config, i'll take it gladly :)

i'm not sure if i wait for a price drop and take the 3700X or right now the 3600X, with X570 MB and DDR4 3600, same for both

thx in advance i think lot of ppl could be interested in these infos :)

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BeitragBeitrag #25 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 12:50

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Yellow ♥
Post at: Do 11. Jul 2019, 12:46
By /u/dammitdhanan

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How can I upgrade parts of my Freelancer MAX?
Post at: Do 11. Jul 2019, 12:48
By /u/hugthebug

Hey! I'm gonna sound like a noob, but I was wondering which parts of my FreeMAX I could upgrade? (if it's at all possible) And how do I do this in-game?

Thanks for your answers and fly safe!

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BeitragBeitrag #26 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 13:05

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What you got against these fine threads? Your duplicate jackets come with matching shoes!
Post at: Do 11. Jul 2019, 13:04
By /u/MTDRS-Aneut

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BeitragBeitrag #27 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 13:15

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Anyone else having this problem? Any Solutions?
Post at: Do 11. Jul 2019, 13:14
By /u/Sopranos19

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BeitragBeitrag #28 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 15:00

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What kind of webcam for headtracking?
Post at: Do 11. Jul 2019, 14:59
By /u/Ckenteris

Hi,

with the 3.6 patch and the improved headtracking, I was wondering if there are any experiences what kind of specs a cam needs to work best for SC.

Also, any webcam recommendations?

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BeitragBeitrag #29 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 15:30

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[Question] For those playing 3.6
Post at: Do 11. Jul 2019, 15:28
By /u/VenusBlue

Have you encountered the random cockpit opening and closing bug? I love playing but that bug drives me crazy. I was waiting until resolved to jump in more often and was hoping 3.6 would be it! Thanks in advance!

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BeitragBeitrag #30 von Reddit SC [RSS Bot] » Do 11. Jul 2019, 15:45

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3.6.0 The missile elephant in the room - selection and feedback on HUD
Post at: Do 11. Jul 2019, 15:44
By /u/Camural

Since 3.0 two important missile/torpedo mechanics that worked perfectly fine are not ported to item 2.0 yet, after more than 19 months since we got 3.0.



video:




1. Missile/torpedo selection

If a ship has different types of missiles/torpedoes, e.g. Gladiator we could select which missile/torpedo to fire next.

This is gone since 3.0



2. Multiple missile/torpedo locks with feedback on the HUD of the shooter how many are locked on before firing.

This is gone since 3.0 as well.



Multiple missile/torpedo locks can still be done but it's a PITA, especially with size 1, 2 and 3 missiles and no feedback how many are locked on before firing.



Now that missiles/torpedoes actually do good damage in 3.6 a lot of people will run into both problems.

I'm not complaining, it's an alpha, however, I tend to get salty when mechanics worked perfectly fine before 3.0 and still don't work 19 months later :)

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