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BeitragBeitrag #1 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 00:10

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Hold Tight Little Buddy
Post at: Mi 29. Jul 2020, 00:07
By /u/Moadibe01

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BeitragBeitrag #2 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 00:20

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I FINALLY HAVE A PC GOOD ENOUGH TO PLAY STAR CITIZEN (or so I thought)
Post at: Mi 29. Jul 2020, 00:15
By /u/chaz9124

Hello,

Thank you all for taking the time to read this and to all of those who might be able to help me out I salute you!

I bought Star citizen back in 2015 and I knew I wouldn't be able to run it...HOWEVER! I have had 3 new PCs since then and I was hoping to have a consistent fun experience and partly, that's what I have.
I would like to consult the hive mind and ask for people's opinions or experience with close to my hardware specs running this game and whether I should be getting better FPS or if it's typical. My current average is around 30fps inside the NEST apartments, even in the small enclosed room you start in, it can fluctuate anywhere from 10-40FPS with some MAJOR stuttering and hanging, as soon as I get out into the hallway, into the elevator and down into the lobby, it stabilizes to around 30-40 with stuttering and freezes.

PC Specs:
CPU: Ryzen 5 3600 (OC'd base 4GHZ)
RAM: 16GB 3000mhz Corsair Vengeance RGB ( XMP profile enabled to 3000mhz)
GPU: GTX 1660TI (no overclock)
Storage: 500GB ADATA m.2 drive for OS (Plus Star Citizen and Tarkov + some small games)
Additional:
PSU: Corsair CX750m
Case: Corsair Crystal 280x

I seem to be having trouble with freezing and stuttering, I could be stood around slowly panning and looking about and have super inconsistent frame rates with 1-2 second hangs or I could be running around and have really smooth no issue game play.
Does anyone else have these issues and are they common with this build of SC or is it an issue my side that I may have to fix? I've been following forums for a little while and supposedly the last few updates have had increased performance fixes, I'm not sure I'm seeing that with my game play.
I don't have this issue in any other games I play, including super un-optimized (but really good and addictive) pieces of shit like Tarkov too.

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Understanding Components in Alpha 3.10 Part 1
Post at: Mi 29. Jul 2020, 00:15
By /u/subliminal1988

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Remember when we all thought this $300m dev roadmap was actually going to evolve from a buggy alpha into an actual game to be released in our lifetimes? (OP credit to /u7f76 for the meme)
Post at: Mi 29. Jul 2020, 00:17
By /u/LP_James

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BeitragBeitrag #3 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 00:50

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How I feel when PO is about to store my ship when I'm in QT
Post at: Mi 29. Jul 2020, 00:48
By /u/DevilOfVengeance

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BeitragBeitrag #4 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 01:00

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Beware of things hiding in the grass
Post at: Mi 29. Jul 2020, 00:55
By /u/somedude210

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Lol, I'm used to seeing star citizen ships in other apps but this one made me laugh.
Post at: Mi 29. Jul 2020, 00:55
By /u/grimgopher

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Not enough Super Hornet love here
Post at: Mi 29. Jul 2020, 00:57
By /u/somedude210

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3.10 Grim Hex Race Track land marks and navigation
Post at: Mi 29. Jul 2020, 00:58
By /u/Rumpullpus

https://imgur.com/a/hHXEmP2

Hey pilots,

find you're racing skills are getting a little rusty? need some practice while maybe making a little money on the side? well here's where you can brush up on you're skills and how to navigate the infamous Grim Hex race track.

First start on the starting line shown in the first screenshot. make sure you're starting right above the cable in front of the viewing deck (recognizable by the red lights). keep Grim Hex on you're right.

when you begin you will come around the first bend to the first cable marked in the second screenshot. pass below the cable and between grim hex and the rock at the end of said cable. sounds simple but it can be a bit tricky so don't get too cocky.

next you hit the second bend. this bend is mostly clear of debris so its easy to get around, but its also easy to overshoot if you get over confident. coming out of the second bend you should see the hangars to your right.

bend 3 you're want to shoot between the rock and grim hex again just above the second cable. remember to try and stay inside of the rock at the end of the cable! this bend can be a tight fit and hard to get around if you're going too fast.

coming out of the third bend you should see the starting position coming up. its recognizable by the rock at the end of the cable and the red lights denoting the viewing deck. like the third bend you will want to shoot between the rock at the end of the cable and grim hex while slamming through the gap past the viewing deck for extra style points. careful not to get too cocky and go too fast though, the first bend past the starting line comes up quickly and won't give you a lot of warning.

and that's the Grim Hex race track! I spent a good 30mins doing laps and honestly it was pretty fun and tricky in spots. especially the first bend and coming out of the third bend. anyway I'm hoping you guys might try it out when you get you're hands on 3.10 and maybe stage some not so legal races.

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BeitragBeitrag #5 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 01:35

Updated at: Mi 29. Jul 2020, 01:35

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Cellin's own weather station
Post at: Mi 29. Jul 2020, 01:30
By /u/OnceFrozen

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Meet Cellin's first weather station. That's right, we at FastForecast report to you, citizens of the UEE, the weather, ground conditions, terminal connectivity and flight activity in and around T&M absolutely free. If you see us on the air and giving a report, feel free to say hi. We're here to serve you.



https://preview.redd.it/85xzr8kyxod51.jpg?width=1920&format=pjpg&auto=webp&s=6c8ab78725d834976eda710c862d4dbe41db420f

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Did a orbital drop with the Cyclones above New Babbage.
Post at: Mi 29. Jul 2020, 01:31
By /u/trogdorburn99

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BeitragBeitrag #6 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:00

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I AM SPEEEEEEED [I didn't realize I was recording the music too]
Post at: Mi 29. Jul 2020, 01:56
By /u/matthew99w

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BeitragBeitrag #7 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:05

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I hate sand
Post at: Mi 29. Jul 2020, 02:02
By /u/dmcsaga

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BeitragBeitrag #8 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:25

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Star Citizen Alpha 3.10.0r PTU.5737621 Patch Notes
Post at: Mi 29. Jul 2020, 02:04
By /u/Optimal_Mention7114

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BeitragBeitrag #9 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:30

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Where do I find the penguin plushie?
Post at: Mi 29. Jul 2020, 02:26
By /u/NerfNewb141

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BeitragBeitrag #10 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:35

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Playing Star Citizen on Paperspace?
Post at: Mi 29. Jul 2020, 02:34
By /u/liveacoustic

Has anyone had any luck actually playing Star Citizen using Paperspace's cloud gaming service? I've been having an issue with my cursor disappearing when using USB forwarding, but also that I can't seem to use my mouse without USB forwarding enabled...

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BeitragBeitrag #11 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 02:45

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Anyone got any great space or star citizen backgrounds?
Post at: Mi 29. Jul 2020, 02:43
By /u/Furiousky

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BeitragBeitrag #12 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 03:05

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Channel 27 News EP. 46 Question of the Week
Post at: Mi 29. Jul 2020, 03:01
By /u/Channel27News

Hello citizens! Today we come to you with another QOTW.

What is your favorite brand in the verse? What do you think that brand says about you?

Let us know who you represent in the verse! we will talk about your answers tonight on our show on twitch and youtube!

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BeitragBeitrag #13 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 03:15

Updated at: Mi 29. Jul 2020, 03:15

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I still think there are way too many rocks/assets randomly scattered. Pop-up is pretty awful as well.
Post at: Mi 29. Jul 2020, 03:11
By /u/elfootman

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BeitragBeitrag #14 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 03:30

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Squadron 42 Roadmap Update
Post at: Mi 29. Jul 2020, 03:26
By /u/miketheshadow

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New flight model thoughts
Post at: Mi 29. Jul 2020, 03:28
By /u/cmdr_Tokyo_Ghoul

I honestly love the new addition of how ships perform in atmo, especially light fighters and racers. With the ship decoupled its a smooth and rewarding experience, however i never realized how much the ship was working when in coupled mode, because as soon as you deactivate it you'll fall out the sky like a rock. However when flying decoupled i find you have to look up a little as the ship will want to go nose down and the affect of gravity plays alot more into the flight model than i thought.

I also like the additioon of flight model being affected by the ships statues, ie: if you lose your right wing you'll pull to the left and depending on the ship it maybe really severe or a mild tug, which is cool. but currently there is a bug that even after getting your ship repaired the flight model doesnt update and if you ever tried to leave a planet in a ship with one wing and you roll kust a little to much you going into a hella crazy stall, that irl you wouldn't recover from but this is a game, so you can always rinse in a repeat. Opened a IC ticket about it: https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-124171-Flight_model_not_updating_after_broking_wings_components_repaired

TLDR: Too lazy to write this ironically so ii just put key points in bold.

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BeitragBeitrag #15 von Reddit SC [RSS Bot] » Mi 29. Jul 2020, 03:45

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Carrack Fight Club
Post at: Mi 29. Jul 2020, 03:40
By /u/shoeshark

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