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PvP gearing in 1.2

BeitragBeitrag #1 von sth2die4 » Fr 30. Mär 2012, 15:31

Hey everyone, with the coming of patch 1.2 in early April and the arrival of ranked Warzones, there has being a huge surge of interest in PvP. For many people who are not avid PvPers or keep up with the latest development on the Public Test Server (PTS), it can be confusing to know the PvP gearing changes in 1.2. This guide hopes to demystify all that and provide you with a comprehensive overview of the PvP gearing process in 1.2 and detailed stat comparisons between different PvP sets.

Update: March 29 – Latest update PTS saw a minor cost increase to Battlemaster and a small cost increase to War Hero armor (increase of 200-400 Ranked Warzone Commendations per piece)



This guide is quite large and is divided into different sections, use the navigation bullet points below to quickly jump to a section.
Expertise Differences

There will be 5 sets of PvP gear in existence once patch 1.2 comes out. Centurion and Champion will no longer being sold. Battlemaster will be getting an expertise buff and two new sets can be obtained: Recruit and War Hero. The sections below will be doing a detail comparison of the 5 sets, for now lets starts with a comparison of the expertise on these sets!

Something to keep in mind is that Expertise is getting a new diminishing returns (DR) in 1.2 in its conversion to PvP Bonus. The new formula for Expertise to PvP Bonus is

PvP Bonus % = 50 * ( 1 – ( 1 – ( 0.01 / 0.5 ) )^( ( Expertise / 50 ) / 0.8 ) ) (source: Kor from sithwarrior.com)

The best way to figure out how much PvP bonus a certain amount of Expertise is giving you is to plug in that equation into Excel and let it do all the work for you!

Here are the expertise numbers for full sets of gear from each of the 5 sets. PvP bonus difference is from the previous set to the next , for example 4.21% is from Champion to Recruit.
Set name Expertise PvP Bonus (%) PvP Bonus difference(%)
Centurion 469 10.54
Champion 650 13.99 +3.45
Recruit 896 18.20 +4.21
Battlemaster 1164 22.23 +4.03
War Hero 1291 23.95 +1.73



Recruit vs Champion vs Centurion

Champion set is being replaced by a new set of gear entirely once 1.2 rolls out. This new set is called Recruit and it has a lower rating (128) than Champion (136). It is also only blue in quality and has no moddable slots or set bonuses. What it does have over the Champion set is the extra expertise.

If you have Champion gear on yourself or in your inventory when once 1.2 is live, it won’t be downgraded to Recruit (see this dev post for confirmation). Champion gear will just be no longer be purchasable.

Much like the Champion gear, Centurion gear will no longer be sold in 1.2. It will still remain on yourself or in your inventory if you have them.

The costs for the new Recruit gear are as follows:
Piece Credits
Chest 31700
Legs 31700
Head 31700
Gloves 26200
Boots 26200
Belts 20500
Bracers 20500
Ear 17000
Implant 17000×2
Offhand 19300
Mainhand 38600
Relic 11300×2
Total 320000



So the total cost for the entire Recruit set is 320k, not too expensive for a starter PvP set. You will get 896 Expertise in total, which is equivalent to 18.20 % PvP bonus under the new expertise formula in 1.2

In comparison, the old Champion set has only 650 Expertise in total, equivalent to 13.99% PvP bonus. The old Centurion set has even less – 469 Expertise in total, equivalent to only 10.54 PvP bonus.

You must be wondering, while the Recruit set give me about 4.21% more PvP bonus, what stats do I lose if I swap to Recruit from Champion? What if I am wearing Centurion gear, should I purchase Recruit?

The answer to the Centurion vs Recruit question is pretty easy to answer. Centurion and Recruit have similar stats but Centurion is short on about 7% PvP bonus (about half the expertise). For example, take a look at this Force-Master set for Sorcs/Sages (using only 1 PvP relic). If you have Centurion, it is better to just purchase Recruit and be done with it!

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The Champion question is harder to answer.

What I will do next is give you a bunch of tables. I choose 3 sets of gear (Force-Mystic, Weaponmaster, Eliminator) for detailed comparison purposes. For the rest of the gear sets I will just use AskMrRobot’s handy gear builder to give you the overall stat difference.

Sorcerer/Sage Recruit vs Champion (Force Mystic, Force Master for non armor pieces)

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Marauder/Sentinel Recruit vs Champion (Weaponmaster, Vindicator for Mainhand)

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Mercenary/Commando Recruit vs Champion (Eliminator)

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Lets jump to the overall stat differences (click on the gear set name to go to Askmrrobot’s character builder with the items already filled). Note that the stats you will see in AMR’s char builder are a bit different from the ones shown here because they added the +250 primary stat and +225 endurance for level 50 characters. For comparison purpoes it doesn’t matter at all.
Set name Set
Force-Mystic Sorc/Sage Heal
Force-Master Sorc/Sage DPS
Stalker Assassin/Shadow DPS
Survivor Assassin/Shadow Tank
Combat Medic Merc/Commando Heal
Eliminator Merc/Commando DPS
Combat Tech Powertech/Vanguard DPS
Supercommando Powertech/Vanguard Tank
War leader Jugg/Guardian Tank
Vindicator Jugg/Guardian DPS
Weaponmaster Marauder/Sentinel
Field Medic Operative/Scoundrel Heal
Enforcer Operative/Scoundrel DPS
Field Tech Sniper/Gunslinger



Sorcerer/Sage Force Mystic Recruit vs Champion and Force Master Recruit vs Champion

BildBild

Assassin/Shadow Stalker Recruit vs Champion and Survivor Recruit vs Champion

BildBild

Mercenary/Commando Combat Medic Recruit vs Champion and Eliminator Recruit vs Champion

BildBild

Powertech/Vanguard Supercommando Recruit vs Champion and Combat-Tech Recruit vs Champion

BildBild

Juggernaut/Guardian War Leader Recruit vs Champion and Vindicator Recruit vs Champion

BildBild

Marauder/Sentinel Weaponmaster Recruit vs Champion

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Operative/Scoundrel Field medic Recruit vs Champion and Enforcer Recruit vs Champion

BildBild

Sniper/Gunslinger Field Tech Recruit vs Champion

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As you can see, you will loose quite a bit of endurance (177-300, roughly equivalent to 1.77k to 3k hp) and primary stat (120 – 260) as well some secondary stat if switching to Recruit gear. You will also lose your set bonus as the new Recruit set does not come with a set bonus. Despite the fact that Recruit set give ~ 4.2% more PvP bonus, it might be better to stick with Champion and just upgrade directly to Battlemaster.

Battlemaster

Battlemaster gear in 1.2 will no longer require a valor rank to wear and can be directly purchased using Warzone Commendations. The exchange rate is as follows
Piece WZ Commendations
Chest 1425
Legs 975
Head 1075
Gloves 875
Boots 875
Belts 625
Bracers 550
Ear 625
Implant 625
Implant 625
Offhand 1550
Mainhand 1550
Relic 550
Relic 550
Total 12475



Battlemaster gear is getting a huge expertise buff from its pre-1.2 form while secondary stats (power, alacrity, crit, surge, etc..) are being modified. You may be wondering exactly how BM gears are being changed. Most database currently do not have updated 1.2 BM stats but luckily with the help of Ezmode from sithwarrior.com (who did all the tedious data entry in Excel!) I have here all the updated BM stats in a chart format and can utilize AMR’s char builder to do full set comparisons in stats between the old and the new BM.

Let me show you first the updated Battlemaster stats on the PTS (which will likely be the stats once 1.2 goes live). If you prefer to see these in screenshot format, you can find them here.

Sorc/Sage

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Assassin/Shadow

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Mercenary/Commando

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Powertech/Vanguard

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Juggernaut/Guardian

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Marauder/Sentinel

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Operative/Scoundrel

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Sniper/Gunslinger

Bild

Ok, time to compare the old BM (the ones currently on live) and the new BM (the ones currently on PTS and likely to be in 1.2). I will use the AMR char builder to calculate the stats on the old BM set. The stats on the new BM set are from the images above. The links here will link to AMR’s char builder using the old BM set.



Sorcerer/Sage Force Mystic and Force Master

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Assassin/Shadow Stalker and Survivor

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Mercenary/Commando Combat Medic and Eliminator

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Powertech/Vanguard Supercommando and Combat Tech

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Juggernaut/Guardian War Leader and Vindicator

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Marauder/Sentinel Weaponmaster

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Operative/Scoundrel Field medic and Enforcer

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Sniper/Gunslinger Field Tech

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War Hero



War hero is the latest new PvP tier in 1.2 and like the new Battlemaster set, it has no valor requirement to wear. It has two versions for its armor pieces: Unrated and Rated. Unrated pieces requires corresponding Battlemaster piece to trade in (i.e. Battlemaster Force-Master to trade in for War Hero Force-Master) and a number of Ranked Warzone Commendations. The exception here are the ear/implant/relic pieces which requires normal and ranked Warzone Commendations to purchase.

BildBild

Rated pieces, on the other hand, requires you to trade in Unrated pieces for bracers/belts while the rest of the armor sets (chest, legs, boots, head, gloves) are empty shells that do not require a trade in of the corresponding Unrated piece. All the Rated pieces have a PvP rating requirement to wear. There are no stat differences between the rated/unrated bracers/belts.

Bild

The table below will tabulate the prices for Unrated and Rated War Hero armor. These prices are from the latest patch (March 22 on the PTS). As you can see, there are no Rated versions of Ear/Implant/Offhand/Mainhand/Relic.
Piece Unrated
(Ranked WZ Commendations) Rated
(additional Ranked WZ Commendations) PvP rating
Chest 3200 +640 2400
Legs 2225 +445 1800
Head 2425 +485 2100
Gloves 2000 +400 1400
Boots 2000 +400 1600
Belts 1425 +285 1200
Bracers 1250 +250 1200
Ear 1425 +200 Normal
Implant 1425 +200 Normal
Implant 1425 +200 Normal
Offhand 3475
Mainhand 3475
Relic 1250 +200 Normal
Relic 1250 +200 Normal
Total 28250 +1000 Normal

As usual, you must be curious about the stat differences between the updated BM set and the War Hero set. Here is a comparison list. Links will direct you to AMR’s char builder with the War Hero sets. The new BM stats are obtained from the section above on Battlemaster. WH stands for War Hero, BM stands for Battlemaster.

Sorcerer/Sage Force Mystic and Force Master

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Assassin/Shadow Stalker and Survivor

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Mercenary/Commando Combat Medic and Eliminator (two ear/implant combos for eliminator, one using boltblaster, other using Annihilator)

Bild

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Powertech/Vanguard Supercommando and Combat Tech (two ear/implant combos for Combat Tech, one using boltblaster, other using Annihilator)

Bild

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Juggernaut/Guardian War Leader and Vindicator (two ear/implant combos for Vindicator, one using Foestopper, other using Pummeler)

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Marauder/Sentinel Weaponmaster (Pummeler ear/implant combo and Foestopper combo)

BildBild



Operative/Scoundrel Field medic and Enforcer (Trapper combo and Targeter ear/implant combo)

Bild

Bild

Sniper/Gunslinger Field Tech (Trapper combo and Targeter Combo)

BildBild

Quelle: http://dulfy.net/2012/03/22/pvp-gearing-in-1-2/
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Re: PvP gearing in 1.2

BeitragBeitrag #2 von BigIcke » Fr 30. Mär 2012, 16:33

wofür dann noch Valorränge gut sind kann mir aber keine beantworten oder?
Egal... man hat wieder kurzzeitig was zu tun.
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Re: PvP gearing in 1.2

BeitragBeitrag #3 von sth2die4 » Fr 30. Mär 2012, 16:46

Gleiter, Titel :p

12000 Marken hat man battlemaster komplett dafür ist jetzt grad mal so die Waffe drin...
10 BGs am Tag ist man in 2 Wochen durch. Ich finds prinzipiell gut, und im Gegensatz zu jetzt bewirkts auch was mit über 20% Bonus.

Neuen Twinks kauft man das blaue set als Ausgang, das ist auchn ordentlicher Einsteig und schließt die Kluft die jetzt entstehen würde beim Anheben des Expertise Werts. Ich freu mich definitiv drauf und werde da etwas Focus mit 1.2 drauf legen. Und noch mehr gemischte BGs sorgen für schenllere invites.

Jetzt bringt PVP abgeshen vom Spaß den man hat geartechnisch garnichts. ich sets alles in pots um ;)
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Re: PvP gearing in 1.2

BeitragBeitrag #4 von skofox » Fr 30. Mär 2012, 17:09

ok, habs mir jetzt nicht durchgelesen, aber haben (potentielle) Neueinsteiger wie ich dann bessere Karten als bisher?
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Re: PvP gearing in 1.2

BeitragBeitrag #5 von sth2die4 » Fr 30. Mär 2012, 17:25

Also der Unterschied von unserem Stand des Raidgears zu T3 PVP, welches nicht sooo viele komplett haben, fand ich im Gegensatz zu nem Rift fast vernachlässigbar.

Allerdings mussteste für T3 (Battlemaster) auch ordentlich farmen, wirklich Wochen, dazu dieses anfängliche Luck System, Rang der gebraucht wird etc.

Jetzt kannste Dir wenn de gar kein gear (auch net PVE) hast einfach nen blaues set kaufen, was dir genausoviel expertise gibt wie jetzt das Battlemaster vor dem patch. Ansosnten musste dann nur noch 2 Wochen PVP machen und hast das Battlemaster. Keinen Rang farmen, keine Tokens in Beuteln etc.

Mit anderen Worten: Sehr einsteigerfreundlich, und jeder der vor hat PVP zu machen kann inenrhalb kürzester Zeit in den ranked BGs ohne Nachteile mitmischen.

Eigentlich kann man jetzt wieder mit nem Twink PVP machen um schnellstmöglich Raidfähig zu werden^^
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